Rey Devoss: Difference between revisions

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|world={{Cat|Character: Sangria|Sangria}}<br/>{{Visitor|Before the Dawn MUX|https://beforethedawn.fandom.com/wiki/Rey_Devoss}}
|world={{Cat|Character: Sangria|Sangria}}<br/>{{Visitor|Before the Dawn MUX|https://beforethedawn.fandom.com/wiki/Rey_Devoss}}
|music=[https://www.youtube.com/watch?v=E225LMCLW4o Nightwish, "Elvenpath"] &<br/>[https://www.youtube.com/watch?v=CD-E-LDc384 Metallica, "Enter Sandman"]
|music=[https://www.youtube.com/watch?v=E225LMCLW4o Nightwish, "Elvenpath"] &<br/>[https://www.youtube.com/watch?v=CD-E-LDc384 Metallica, "Enter Sandman"]
|quote=And the ringing wires resound;<br/>And the unearthly lovely weep,<br/>In lament of the music they make<br/>In the sullen courts of sleep:<br/>Whose marble flowers bloom for aye:<br/>And--lapped by the moon-guiled tide--<br/>Mock their carver with heart of stone,<br/>Caged in his stone-ribbed side.
|quote=Life starts all over again when it gets crisp in the fall.
|quoteby=Walter de la Mare, "Sunk Lyonesse"
|quoteby=F. Scott Fitzgerald
|notes=Rey Devoss is the heir to an ancient legacy, now defunct in every sense that matters to human society. There is little property left to the Devoss family, no fortune, only a barely remembered name. However, he is also the son of an ancient goddess and has spent many years in Faërie, where he was knighted by the enigmatic Erlking and came to be known formally as The Autumn Knight.
|notes=Rey Devoss is the heir to an ancient legacy, now defunct in every sense that matters to human society. There is little property left to the Devoss family, no fortune, only a barely remembered name. However, he is also the son of an ancient goddess and has spent many years in Faërie, where he was knighted by the enigmatic Erlking and came to be known formally as The Autumn Knight.


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{{Trait|Agility|Enhanced+|Innate|Thanks to the blessings of his divine and fae blood, Rey is physically more deft and agile than ordinary humans, at the high end of Enhanced level. This includes his ability to move over short distances, as well as his reflexes, dexterity, and other aspects of physical movement and agility. For sustained movement, he can run at Basic+ speeds over a distance, around 100 MPH.}}
{{Trait|Agility|Enhanced+|Innate|Thanks to the blessings of his divine and fae blood, Rey is physically more deft and agile than ordinary humans, at the high end of Enhanced level. This includes his ability to move over short distances, as well as his reflexes, dexterity, and other aspects of physical movement and agility. For sustained movement, he can run at Basic+ speeds over a distance, around 100 MPH.}}
{{Trait|Cantrips|Basic|Magic|Rey is capable of casting cantrip-level or Basic magic to wide and varied effect, allowing minor, aesthetic, or basic functional applications that are not especially powerful or dangerous but certainly have their uses. This might mean levitating a cup of tea, lighting a fire with the flick of his wrist, conjuring a light, drawing forth water from the earth, curing simple injuries or ailments and enhancing healing, or other simple acts of magic.}}
{{Trait|Cantrips|Basic|Magic|Rey is capable of casting cantrip-level or Basic magic to wide and varied effect, allowing minor, aesthetic, or basic functional applications that are not especially powerful or dangerous but certainly have their uses. This might mean levitating a cup of tea, lighting a fire with the flick of his wrist, conjuring a light, drawing forth water from the earth, curing simple injuries or ailments and enhancing healing, or other simple acts of magic.}}
{{Trait|Enchantment|Enhanced|Magic|Rey is proficient in the practice of enchantment, allowing him to temporarily alter the state of an object or person by adding or removing effects, a process known as enchantment or disenchantment. He can disenchant even magics that he did not personally create, though it may take great time and effort to undo more complex or powerful enchantments.
With enchanting, he might make metal stronger, make a person faster, or allow himself to see farther. Enchantments can also be used to transform targets' shapes or states of being, such as transfiguring objects or creatures into entirely new forms. If he can otherwise create a magical effect, then he can also apply that effect as an enchantment.
In everyday use, enchantments usually last for up to a single day. After that, everything reverts to its normal state. Enchantment also allows him to create imbued magical objects, though the more powerful the object the more time and energy it takes to create. Magical objects may hold enchantments that are more potent and may last far longer, even in some cases lasting indefinitely.}}
{{Trait|Evocation|Enhanced|Magic|Evocation is the kind of magic performed by true spell-slingers: big, flashy effects that often make things go "boom." This might include force manipulation, akin to blasts of kinetic energy, or elemental control, such as fireballs or lightning strikes. Evocation almost always tends to boil down to fairly immediate cause and effect, a force being applied to achieve an immediate and direct result. Rey can project force, elemental, or similar attacks at the Enhanced level, or he can exert finer control, effectively allowing elementalism or kinetomancy at the Basic level. For more advanced control, he must use a specific ritual or other pre-prepared focus.
{{Trait|Evocation|Enhanced|Magic|Evocation is the kind of magic performed by true spell-slingers: big, flashy effects that often make things go "boom." This might include force manipulation, akin to blasts of kinetic energy, or elemental control, such as fireballs or lightning strikes. Evocation almost always tends to boil down to fairly immediate cause and effect, a force being applied to achieve an immediate and direct result. Rey can project force, elemental, or similar attacks at the Enhanced level, or he can exert finer control, effectively allowing elementalism or kinetomancy at the Basic level. For more advanced control, he must use a specific ritual or other pre-prepared focus.


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[[File:Sylvan Court.jpg|thumb|The [[Sylvan Court]] ]]
[[File:Sylvan Court.jpg|thumb|The [[Sylvan Court]] ]]
{{Trait|Holdfasts|||Rey has established holdfasts in [https://beforethedawn.fandom.com/wiki/Beacon_Hills Beacon Hills], [https://beforethedawn.fandom.com/wiki/San_Francisco San Francisco], and [[Port-Au-Feu]]. Apart from all of the amenities of a reasonably well-appointed modern home or business, each of these also features potent mystical defenses. The private dwellings including a strong threshold against uninvited guests. The holdfasts also have more overt wards, preventing entry or invasion by physical or supernatural means. This means that scrying, other forms of observation, and entry through the Ways are generally not possible there without specific invitation from Rey.}}
{{Trait|Holdfasts|||Rey has established holdfasts in [https://beforethedawn.fandom.com/wiki/Beacon_Hills Beacon Hills], [https://beforethedawn.fandom.com/wiki/San_Francisco San Francisco], and [[Port-Au-Feu]]. Apart from all of the amenities of a reasonably well-appointed modern home or business, each of these also features potent mystical defenses. The private dwellings including a strong threshold against uninvited guests. The holdfasts also have more overt wards, preventing entry or invasion by physical or supernatural means. This means that scrying, other forms of observation, and entry through the Ways are generally not possible there without specific invitation from Rey.}}
{{Trait|Properties|||Rey has prospered in life, and he now owns several valuable properties. The first of these is the old, [https://beforethedawn.fandom.com/wiki/Old_Railway_Station abandoned railway station] in [https://beforethedawn.fandom.com/wiki/Beacon_Hills Beacon Hills], a building that dates back to when the city was a major rail hub in Northern California. Having purchased and renovated the structure, Rey now often resides there in a converted apartment beneath the building. Spacious and sturdily built, the place serves as a ready refuge for Rey and up to a fair number of guests. He also owns [https://beforethedawn.fandom.com/wiki/Marble_Court The Marble Court] in [https://beforethedawn.fandom.com/wiki/San_Francisco San Francisco] and [[Sylvan Court|The Sylvan Court]] in [[Port-Au-Feu]], a pair of extravagant clubs that offer cocktails, dancing, and fine dining. Each also includes a special members-only area and a private apartment dwelling for Rey's personal use. Apart from being well-constructed and very defensible in a conventional sense, each property is also a holdfast in Rey's name as the Autumn Knight, including all the rights, responsibilities, and mystical defenses that such entails.}}
{{Trait|Properties|||Rey has prospered in life, and he now owns several valuable properties. The first of these is the [[Old Rail Station]] in [[Port-Au-Feu]], a building that dates back to the early days of the city's rail system. Having purchased and renovated the structure, Rey now often resides there in a converted apartment beneath the building. Spacious and sturdily built, the place serves as a ready refuge for Rey and up to a fair number of guests. In partnership with the [[Autumn Court]], he also owns [https://beforethedawn.fandom.com/wiki/Marble_Court The Marble Court] in [https://beforethedawn.fandom.com/wiki/San_Francisco San Francisco] and [[Sylvan Court|The Sylvan Court]] in [[Port-Au-Feu]], a pair of extravagant clubs that offer cocktails, dancing, and fine dining. Each also includes a special members-only area and a private apartment dwelling for Rey's personal use. Apart from being well-constructed and very defensible in a conventional sense, each property is also a holdfast in Rey's name as the Autumn Knight, including all the rights, responsibilities, and mystical defenses that such entails.}}
{{Trait|Resources|||While Rey arrived in Beacon Hills as a knight-errant with little money to his name, he has since begun to establish a household for himself. Thanks to a few windfalls, such as a nest egg that was given to him on behalf of his mother "for making her proud" with his tenure as a knight, and a bit of shrewd investing, he has managed to amass a tidy personal fortune. He's not yet fabulously wealthy, but he is growing wealthier and can now afford to live comfortably while enjoying the finer things and indulging the occasional extravagance.}}
{{Trait|Resources|||While Rey arrived in Beacon Hills as a knight-errant with little money to his name, he has since begun to establish a household for himself. Thanks to a few windfalls, such as a nest egg that was given to him on behalf of his mother "for making her proud" with his tenure as a knight, and a bit of shrewd investing, he has managed to amass a tidy personal fortune. He's not yet fabulously wealthy, but he is growing wealthier and can now afford to live comfortably while enjoying the finer things and indulging the occasional extravagance.}}
{{Trait|The Waysmaster|||Rey is the proud owner of a vintage 1947 Indian Chief motorcycle, dubbed "[https://beforethedawn.fandom.com/wiki/Waysmaster The Waysmaster]," which has been customized and enchanted heavily over the years by various owners. The bike is a Supernatural level artifact, virtually indestructible, is capable of traveling at up to the Supernatural level, combining aspects of speed, teleportation, and planar travel for a very unique form of transit. This allows the bike to make itself and what it carries intangible, as well as serving as a reliable means of navigating through the Ways. It is also keyed by potent enchantment so that only its present owner, or someone carrying a token of their willing permission, can operate it. At times, the vehicle nearly seems to have a mind of its own.}}
{{Trait|[[The Waysmaster]]|||Rey is the proud owner of a vintage 1947 Indian Chief motorcycle, dubbed "[[The Waysmaster]]," which has been customized and enchanted heavily over the years by various owners. The bike is a Supernatural level artifact, virtually indestructible, is capable of traveling at up to the Supernatural level, combining aspects of speed, teleportation, and planar travel for a very unique form of transit. This allows the bike to make itself and what it carries intangible, as well as serving as a reliable means of navigating through the Ways. It is also keyed by potent enchantment so that only its present owner, or someone carrying a token of their willing permission, can operate it. At times, the vehicle nearly seems to have a mind of its own.}}


== WEAKNESSES ==
== WEAKNESSES ==

Latest revision as of 11:23, 28 October 2024

Character.png

Full Name:
Reynard V. Devoss
AKA:
"Rey"
Position:
The Autumn Knight
Age:
Ageless
Species:
Type:
World:
Music:
Quote-open.png Life starts all over again when it gets crisp in the fall. Quote-close.png
— F. Scott Fitzgerald
Rey Devoss is the heir to an ancient legacy, now defunct in every sense that matters to human society. There is little property left to the Devoss family, no fortune, only a barely remembered name. However, he is also the son of an ancient goddess and has spent many years in Faërie, where he was knighted by the enigmatic Erlking and came to be known formally as The Autumn Knight. Now, this fairy knight-errant has come to Earth to establish his own freehold and to see what good he might turn his sword to in this world.

Personality

While the classic Myers Briggs personality breakdown is an arbitrary and fundamentally synthetic way of classifying personality types, it's also convenient as a way to quantify a personality. Given this model, Rey would be considered Extroverted Sensing Thinking and Perceiving: "As an ESTP, your primary mode of living is focused externally, where you take things in via your five senses in a literal, concrete fashion. Your secondary mode is internal, where you deal with things rationally and logically."

When it comes to the question of introversion versus extroversion, Rey is more of the extrovert--a true people person who enjoys taking action and is good at reading and understanding others. In the question of sensing versus intuition, Rey is is much more reliant upon his senses, what he actually perceives, than trusting his intuition. It is noteworthy that his senses are keen enough that he may often seem to act on intuition, but he does not actually do well in trusting to luck, chance, or vague feelings. As to thhinking versus feeling, he tends to be a thinker, but he is also in touch with his feelings. He has a fairly low preference score in this area, though he does come down slightly more on the side of being a thinker than a feeler. Finally, considering judging versus perceiving, Rey is much more inclined to take in a situation and respond to it than walk in with a strict plan to follow. He is good at being flexible and handling a situation extemporaneously.

Principled but not rigidly lawful, a people person who also enjoys periods of solitude, Rey is in many ways a classic ESTP type. He has a flair for drama and style, tends to avoid being tied to rigid structures, and prefers practical situations to theoretical concepts. He chafes under strict routine and rules, though he is comfortable enough with habits that he has chosen to fall into--though he may shake those off at times. Unlike the classic type, he has learned to be good at considering the feelings of others, has learned to do without the finer things in life, and is much more in touch with his emotions than governed by strict logic. He also tends to be much better at following things through than the classic type, tending to always try to see through anything he has started.

The ESTP archetype has been called "The Doer," valuing action and seeing things clearly over contemplation or trusting their instincts. Of course, even Jung said that everyone is an individual, and therefore everyone is an exception to the rule--so these aren't strict rules, just general guidelines. Still, the end summary of the ESTP is fitting enough: "ESTPs are practical, observant, fun-loving, spontaneous risk-takers with an excellent ability to quickly improvise an innovative solution to a problem. They're enthusiastic and fun to be with, and are great motivators. If an ESTP recognizes their real talents and operates within those realms, they can accomplish truly exciting things." -- personalitypage.com

Background

In Ancient Lyonesse

It was another time, another world. Centuries before the birth of Arthur Pendragon, the ancient land of Lyonesse existed beyond the reaches of time and upon the borders of the Otherworld. One of the undying lands, births there were rare enough, and thus children were prized and brought up to be the very best they could become. One of the sons of this land was born Maloré, son of Genovefa and Lóegaire, a child of lofty parentage on his mother's side, humble on his father's side, yet as he grew he would quickly distinguish himself as a musical prodigy. Apprenticed to master bard Nechtan, young Maloré rose quickly in fame as one of the great players of the city. In time, he would take his place as court bard to a prince of the royal family, Gwrtheyrn. Then, one day, he vanished and did not return for uncounted years. When he did come back, he brought with him a child and a tale of performing for The Morrígan, a goddess of the Tuatha Dé Danann. He returned to his prince and lover, Gwrtheyrn, and the two raised the child together until the boy's thirteenth birthday. On that day, the child was taken by the Morrígan to Faërie to dwell at the court of her ally, the Erlking, out of time and knowledge, not to be seen in Lyonesse again, and in time that land sank into the sea and was lost to distant memory.

The Knight-Errant

The child would not remember his childhood. Instead, his oldest memory is of adolescence, living in at the Erlking's court with a mysterious, royal fairy godfather and being raised up to serve the court. For five years he learned and was trained, honing skills and being taught in magic. Or, perhaps it was much longer than five years--but so it seemed, to him. After he turned eighteen, he ventured into the world, traveling between Earth and Otherworld, and he earned significant renown to earn himself a knighthood in the Erlking's court. Swearing his knightly Oaths, he took up his sword and set out on his first adventure as a fairy knight-errant. In the years since he has had many such adventures, seen many things, and acquired quite a few interesting stories and trinkets along the way. Most recently, he has come to Beacon Hills, seeking to know more of what has happened there in that unusual town--a town that he is very sure he knows more about than he should....