Jason Todd

From Wilde Adventures MUSH Wiki
Revision as of 11:57, 28 June 2020 by Prime (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Several characters have been known to use the codename "Robin." You can check the Robin disambiguation page for more information.

Character.png

Full Name:
Jason Peter Todd
AKA:
Position:
Teen Wonder
Age:
Youth
Species:
Type:
World:
Music:
Quote-open.png Wonder-Boy makes me sound like BREAD, but how 'bout Flying Ace? Bluejay? Cardinal? Batman and Eagle? Batman and Domino? Kid Dynamite? Masked Avenger?" ...TONTO? Quote-close.png
— Himself
The son of circus acrobats, much like Dick Grayson, Jason Todd's life was changed when Killer Croc killed his parents. Stealing a costume and sneaking along with Batman to confront Croc, Jason earned his place in the bat-family and was later adopted by Bruce. Now as the second Robin, Jay serves as part of the bat-family. A bit more impetuous than Dick, he still does his best to honor the mantle and earn his place on the team.

Personality

Jason is that certain combination of traits that makes for a reasonably well-balanced hero. He's a bit rebellious and impetuous, but he's also good-hearted and loyal, which means that while he's willing to challenge assumptions and authority, he's also willing to cooperate and do his part for the team. Tragedy has made him fun-loving and eager to enjoy life, and he loves crime-fighting and being one of Batman's sidekicks. Sometimes mischievous, always ready to fight the good fight, Jay may be one of Gotham's more surprisingly well-balanced protectors.

Background

Jason Peter Todd was born the son of circus acrobats Joe and Trina Todd. When his parents attempted to assist Batman with a case, they were targeted and murdered by the criminal known as Killer Croc, and this led to Bruce Wayne adopting the boy. Jason would steal a Robin costume and sneak out to help Batman on a difficult case, earning him the support of Dick Grayson, who helped convince the Caped Crusader to take on a second Robin. This helps ensure that, no matter what happens, Batman always has at least one Robin he can count on, and the famous "Dynamic Duo" actually has more backup than most criminals would ever expect.

SKILLS

ACADEMICS - Competent: General Knowledge (Competent), Criminology (Novice)

ACROBATICS - Competent: Linework, Tumbling

ATHLETICS - Expert: Climbing, Jumping, Running, Stamina

CHARISMA - Competent: Acting, Charm, Fast Talk, Persuasion

COMPUTERS - Competent: General Use (Competent), Hacking/Security (Novice)

DETECTIVE - Competent: CSI (Novice), Deduction, Observation, Psychology (Competent)

GADGETRY - Expert: Using (Expert), Design/Repair (Competent)

MARTIAL ARTS - Competent: Evasion, Grappling, Kicking, Striking, Throwing

MEDICINE - Novice: First Aid, Pharmacology

SCIENCE - Competent: Astronomy, Earth Sciences, Mathematics, Physical Sciences (Generalized)

STEALTH - Competent: Hiding, Legerdemain, Sneaking

VEHICLES - Competent: Aircraft, Automobiles, Motorcycles, Watercraft

POWERS

ADVANTAGES

ALLIES AND CONTACTS Robin (or Jason, in some cases) has a number of useful associates, contacts, and allies upon whom he can rely. These include various police contacts, Internet resources, and others. Most notably, this includes Batman and his allies, such as Alfred Pennyworth and Dick Grayson.

ARSENAL Robin's basic arsenal includes: Batarangs (Blunt impact x15, Razor edge x15, Shuriken x20, Remote-control x5), Mini-bolas (x5), Caltrops, Pellets (explosive, freezing, smoke, tear gas, knockout gas, regurgitant), Slingshot (fires pellets at range).

Utility belt contains: Digital microcamera w/500m zoom, First aid kit, Handcuffs, Laser torch, Mini-computer w/holo-display, Rebreather/gas-mask, Grapnel Gun/jumplines (200m range), Mini crime lab.

Tracers: These are small adhesive discs which operate on a GPS tracking frequency monitored by the Batcomputer. They can be monitored within inches of accuracy unless disabled or shielded from the GPS network.

Universal Tool: Concealed within a compact hammer, this tool kit contains wire cutters/strippers; a diamond-tipped drill; electronic lockpicks and computer port adapters; and screwdrivers, wrench tips, and similar small tools.

Robin's heavy arsenal includes: Batarangs (Electro-shock x5, explosive x5), Batclaw (Grapnel gun used as weapon), and Aerosol sprays (IR paint markers, foaming demolition gel, sealant gel, Ver-Sed knockout/amnesiac).

COSTUME The suit itself is made from an advanced, flexible armor called Nomex, fireproof and heat resistant. The gauntlets and boots feature textured palms and soles for extra gripping, and the palms have reinforced grooves for sliding down a swingline.

Robin's mask connects to miniature communications system, linking him to his vehicles, the Batcave, and several other individual communication frequencies (police scanners, radio, etc.); it houses a directional microphone with high-gain antenna (100m range) and micro-speakers tucked just behind his ears.

The mask also features Starlight night-vision lenses, a field of view display protector in case of sudden flashes, computer HUD and voice control, and infrared lenses.

The suit's cape is made of a special "memory" fabric, hardening into its winged "glider" shape with the touch of a control, and the tips are weighted with lead for use in combat.

VEHICLES Robin has potential access to any of Batman's vehicles, but these were designed specifically for his own use. Like Batman's vehicles, these have state-of-the-art combat systems with a full range of sensory capabilities, comlinks to the Batcave mainframe, stealth mode to allow them to move in effective silence, and heavy armor with virtually no loss in maneuverability. Each carries an arsenal of weapons, generally equipped with more creative, less deadly gadgets like oil slicks and smoke screens.

WEALTH Jason has access to a managed trust fund set up from his parents' assets. When he is of legal age, Jason will inherit enough money to live comfortably while supporting himself.

WEAKNESSES

ENEMIES Targeted by dangerous criminals. Robin has enemies, both Batman's and his own. Many very dangerous people would love to get their hands on the so-called "Boy Wonder" and kill him, use him as a hostage, or plan some other rather unpleasant fate for him.

SECRET IDENTITY Robin keeps his civilian ID of Jason Todd a secret, not only as per Batman's rules but because he realizes that the knowledge of who he really is could lead to someone potentially unraveling the web of secrets that protect the identities of Batman and his associates.

THE MISSION Apart from fighting crime, a mission to which Jason is very dedicated, part of Robin's "job" is providing a balance to Batman's darkness. Jason's also got to balance it out with keeping up his public identity, Batman's strict training regimen, and keeping top grades in school.

Faction Memberships

No factions set.

Character Connections

Faction Memberships

Bat-Family.jpgBat-Family