Jordan Parrish: Difference between revisions

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(Created page with "{{Character <!-- On the game, type 'wiki <name>' and past the resulting code below this line. --> |facs=<!-- For this section, enter any notable faction/group memberships. --> <!-- End faction/group memberships. --> |assoc=<!-- For this section, enter any important character associations. --> <!-- End associations. --> |fullname=Jordan Parrish |aka=Helldog, The Hellhound |position=Guardian of the Supernatural |age=Young Adult |species={{Cat|Species: Hellhound|Hellhound}...")
 
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{{Character
{{Character
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|aka=Helldog, The Hellhound
|aka=Helldog, The Hellhound
|position=Guardian of the Supernatural
|position=Guardian of the Supernatural
|age=Young Adult
|age=Adult
|species={{Cat|Species: Hellhound|Hellhound}}
|species={{Cat|Species: |Hellhound}}
|type={{Cat|Type: FC|FC}}
|type={{Cat|Type: FC|FC}}
|source= ''{{Cat|Source: Teen Wolf|Teen Wolf}}''
|source= ''{{Cat|Source: Teen Wolf|Teen Wolf}}''
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{{Trait|Physique|Enhanced|Power|Without Cerberus, Parrish is still much tougher, stronger, and more agile than an average human, able even to twist and bend solid metal, smash through most structures short of armored or strongly-reinforced materials, and break through solid walls of cement or brick with moderate effort. He can resist substantial amounts of damage, especially blunt force trauma, and emerge either unscathed or with only minor injuries. Especially when in Hellhound form and specifically when running on all fours, he can easily outrun most mundane opponents. He also possesses superior agility, able to catch arrows in midair with moderate effort and, with a little luck, even dodge projectiles like bullets. This enables him to leap much higher and farther than an average human, as well as giving him the ability to bounce off walls and tumble like a skilled gymnast.}}
{{Trait|Physique|Enhanced|Power|Without Cerberus, Parrish is still much tougher, stronger, and more agile than an average human, able even to twist and bend solid metal, smash through most structures short of armored or strongly-reinforced materials, and break through solid walls of cement or brick with moderate effort. He can resist substantial amounts of damage, especially blunt force trauma, and emerge either unscathed or with only minor injuries. Especially when in Hellhound form and specifically when running on all fours, he can easily outrun most mundane opponents. He also possesses superior agility, able to catch arrows in midair with moderate effort and, with a little luck, even dodge projectiles like bullets. This enables him to leap much higher and farther than an average human, as well as giving him the ability to bounce off walls and tumble like a skilled gymnast.}}
{{Trait|Rift Manipulation|Enhanced|Power|Parrish is able traverse rifts in reality without harm. He is also able to physically rend these rifts to either close them or stabilize them so others can pass through unharmed. He can also rend open his own rifts, though without the power of Cerberus, they decay after a few moments. While one end of the rift must be at his location, the other end either has to be somewhere he's familiar with or near someone he knows. A rift that he has stabilized or opened usually appears to be a flaming free-floating portal roughly a yard in diameter and about a foot and a half above the ground, though Parrish can open a wider rift if he takes the time to do so and he can place it higher or lower or at angles to the ground if he finds it more useful.}}
{{Trait|Rift Manipulation|Enhanced|Power|Parrish is able traverse rifts in reality without harm. He is also able to physically rend these rifts to either close them or stabilize them so others can pass through unharmed. He can also rend open his own rifts, though without the power of Cerberus, they decay after a few moments. While one end of the rift must be at his location, the other end either has to be somewhere he's familiar with or near someone he knows. A rift that he has stabilized or opened usually appears to be a flaming free-floating portal roughly a yard in diameter and about a foot and a half above the ground, though Parrish can open a wider rift if he takes the time to do so and he can place it higher or lower or at angles to the ground if he finds it more useful.}}
{{Trait|Senses|Enhanced|Power|The senses of the Hellhound are enhanced far beyond the ability of any average human. Parrish can hear things like a person's heartbeat, able to identify individuals by heartbeat pattern alone, and tell if they are nervous and possibly lying, and clearly hear the murmur of a quiet conversation several rooms away. He can see over long distances and possesses excellent night vision. He's also able to see in complete darkness and the supernaturally hidden when his eyes are aglow. Through scent, he can track a person, even if the trail is days old; he can also isolate specific individual scents in a larger group.}}
{{Trait|Senses|Supreme|Power|The senses of the Hellhound are enhanced far beyond the ability of any average human. Parrish can hear things like a person's heartbeat, able to identify individuals by heartbeat pattern alone, and tell if they are nervous and possibly lying, and clearly hear the murmur of a quiet conversation several rooms away. He can see over long distances and possesses excellent night vision. Through scent, he can track a person, even if the trail is days old; he can also isolate specific individual scents in a larger group.
 
When he focuses his hellhound senses, which at the very least cause his eyes to glow with hellfire if he doesn't shift form entirely, Parrish can pierce through supernatural concealments and perceive what would otherwise be hidden to the mortal realm. This includes piercing complete darkness and the supernatural camouflage of powerful objects and sites like the Nemeton.}}
{{Trait|Ward Burning|Enhanced|Power|Parrish's hellfire can burn through most minor wards, such as those created by Mountain Ash and basic magicks.}}
{{Trait|Ward Burning|Enhanced|Power|Parrish's hellfire can burn through most minor wards, such as those created by Mountain Ash and basic magicks.}}


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{{Trait|Mountain Ash|||Mountain ash, when activated, creates a barrier against most supernatural creatures. Parrish must use his hellfire to burn such a barrier if he wishes to get through it, otherwise it blocks him like any other supernatural creature. Also like many other supernatural creatures, he's unable to create barriers himself.}}
{{Trait|Mountain Ash|||Mountain ash, when activated, creates a barrier against most supernatural creatures. Parrish must use his hellfire to burn such a barrier if he wishes to get through it, otherwise it blocks him like any other supernatural creature. Also like many other supernatural creatures, he's unable to create barriers himself.}}
{{Trait|Oath|||Parrish takes his word very seriously. He stepped down as a sheriff's deputy because he could no longer guarantee he could keep that oath while keeping his new oaths to the supernatural world. It would take some serious rationalizing to get him to break his word.}}
{{Trait|Oath|||Parrish takes his word very seriously. He stepped down as a sheriff's deputy because he could no longer guarantee he could keep that oath while keeping his new oaths to the supernatural world. It would take some serious rationalizing to get him to break his word.}}
{{Trait|Self-Sacrificial|||Even as a mortal human, Parrish was prone to putting himself between harm and others. Even though he now has a greater role as Guardian of the Supernatural, he still has a tendency to put himself between threats and others and willing to sacrifice of himself to save others.}}
{{Trait|Self-sacrificial|||Even as a mortal human, Parrish was prone to putting himself between harm and others. Even though he now has a greater role as Guardian of the Supernatural, he still has a tendency to put himself between threats and others and willing to sacrifice of himself to save others.}}
{{Trait|Silver|||The Hellhound is vulnerable to silver, unable to burn off the damage caused by silver and having severe (possibly fatal) allergic reactions if silver gets into his blood stream.}}
{{Trait|Silver|||The Hellhound is vulnerable to silver, unable to burn off the damage caused by silver and having severe (possibly fatal) allergic reactions if silver gets into his blood stream.}}
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[[Category:Character]]
[[Category:Character]]

Revision as of 08:41, 10 November 2024

Character.png

Full Name:
Jordan Parrish
AKA:
Helldog, The Hellhound
Position:
Guardian of the Supernatural
Age:
Adult
Species:
Type:
World:
Music:
"Fire" by Barns Courtney
Quote-open.png I'm a Hellhound. I have the word 'Hell' in my name. Hell. Quote-close.png
— Himself
Former vessel of the Hellhound calling itself Cerberus, the Sheriff's deputy had to step down to keep his role as Guardian of the Supernatural from interfering too much in mundane affairs. Without Cerberus inhabiting his body, Parrish still pursues threats to expose the supernatural world, though now with a more human view of things.

Personality

Guardian: His whole life, Parrish has had a deep-seated need to protect others. And as he matured, he was completely willing to sacrifice himself to do so. He became an Explosive Ordinance Technician in the Army, became a Sheriff's Deputy after being discharged, and when he was exposed to the Supernatural and discovered his role as vessel for a Hellhound, he gave up his personal life in the normal realm to protect the Mundane and Supernatural worlds from each other.

Background

Born in an all-American town in some out of the way place in the space between the coasts, Jordan Parrish lived as an all-American boy and an all-American teen, who joined the Army as an explosive ordinance disposal technician. He was saved from death by and possessed by a Hellhound spirit, and left the Army, joined a Sheriff's department in California, where he was supernaturally drawn to. He got into some supernatural hijinks, comerged with the Hellhound calling itself Cerberus that was using him to do its duty to protect the Supernatural, took down a group of rogue Ghost Riders, left his job as a Sheriff's deputy, and holed up in a portion of an extradimensional space Cerberus ripped away from the Ghost Riders' realm. All that was subjected to a curse that whittled down his life to a very simplistic and inoculous background. A simple boy, a wandering man, with little in the way of personal history. Family barely knows him, his life as a military technician and Sheriff's deputy erased. Soon after, Cerberus admitted that it had been afflicted with a malady it couldn't deal with while possessing Parrish and acting in the mortal realm. Cerberus and Parrish parted ways when Cerberus sacrificed its place in the mundane realm so it could recover and so Parrish could live and take up the mantles of Harbinger of Death and Guardian of the Supernatural in its stead. No longer with Cerberus's guidance (nor with its influences of inhuman callousness) and from his new 'lair,' Parrish now covers up cases of overt supernatural nature, or finds supernaturals who are new to the game to lead them to someone who can take care of them, and tries to prevent the deaths his premonitions show him.