Sora

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Full Name:
Sora
AKA:
Position:
Age:
Youth
Species:
Type:
World:
Music:
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You gotta try and think positive.
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— Himself

Sora was born Between Worlds in a place known as Destiny Island. Charged with exploring and helping to protect the other worlds -- such as Superia, Sangria, Arcadia, and Futura -- he is a hero who adapts to reflect the land he's visiting. His most sacred duty is to ensure the sanctity and security of the worlds and the balance between them, helping to ensure that the paths between them remain safe and that no one world threatens any of the others.

Personality

Sora is, on one level, just a really good guy. He's pure of heart, not in the sense that he's been totally sheltered his whole life, but in that he really is good and compassionate within himself. He cares a great deal for others, even those he doesn't know, but he'd do almost anything for a friend. He is very open-minded and tolerant of others and honestly doesn't understand the word "hate" on an emotional level -- he's never felt it before. In some ways, he really is still an innocent. He's been through some rough times, but he's always come out with his idealism and good heart intact. He's naturally very straight forward, disinclined to lie or deceive, and rather friendly. He tends to believe the best of others whenever he can and accepts them for who they are quite readily. Everyone has flaws, and so he is not inclined to condemn others for their shortcomings when he knows he has plenty of his own.

Background

In ancient days, a force known as the Darkness arose from beyond the stars. It sought out living creatures and worlds to consume. When it consumed a person's heart, they became shadows of their former selves, heartless minions to the Darkness. Long ago, a wise king named Ansem became one of the first known Keyblade Masters, taking on apprentices to oppose the Darkness. One of these apprentices, Xehanort, would betray the king and banish him into the shadows of the Darkness itself. Xehanort's lust for power led him to tap deeply into the Darkness, corrupting him and the other apprentices and transforming them into shadows of their former selves. Those who had suffered this fate eventually formed the shadowy Organization XIII, dedicated to saving themselves from the Darkness they had tapped into. However, Xehanort secretly craved greater power, threatening to break barriers between worlds and cause chaos and destruction. This unleashed a tide of Darkness on a place called Destiny Island, which existed in a vast ocean Between Worlds.

Sora was born on Destiny Island, where he grew up with his friends and family. However, when he was fourteen, the place was swept by a wave of Darkness, and Sora and several of his friends were drawn into the conflict. Sora was carried on a strange adventure across other worlds. First traveling to Arcadia, there he learned to use magic and to oppose the powers of Darkness that might threaten the various worlds. So, he became a Keyblade Master, wielding a magical Keyblade as a keeper of the ways between worlds and a defender of those worlds. This led him to find various allies, and together they confronted and seemingly defeated Xehanort, though it always remains possible that the villain might return one day. Since then, Organization XIII still exists, though not without occasional changes to its membership and purposes. Sora has met allies and enemies along his way, encountering many strange stories and situations, but he always returns where he is needed and often wanders the worlds, seeking to help each world's heroes and defenders.

SKILLS

ATHLETICS: Expert - Sora is exceptionally athletic, able to leap, climb, dodge, tumble, and so forth with the very best of them.

BRAWLING: Novice - Sora has been in a few scraps without a sword, but it's not his preferred method of fighting.

CHARISMA: Competent - Sora is charismatic and charming, and he's very good at making friends and speaking sincerely to others.

LORE: Novice - Sora is far from a lore master, but he has a pretty good basic understanding of everything from mystic phenomena and magical creatures to culture and mathematics.

PILOTING: Competent - Sora grew up sailing rafts on the sea, and since then he's learned to drive cars, pilot spacecraft, and more. He can manage just about any kind of vehicle.

SPELLCASTING: Novice - Sora learned basic magic at the Wrosthorne academy, but he has much left to learn. He can cast and identify an array of common and simple spells.

STEALTH: Novice - Sora is no kind of ninja, but he can sneak around all right even in some unusual locations, such as in the wilderness or a crumbling ruin.

SURVIVAL: Competent - Whether the wilds of Arcadia, the streets of Sangria, or the diverse locations of Superia and Futura, Sora is good at knowing how to survive and stay safe in them.

WEAPONRY: Competent - Sora is a very capable swordsman, and he is particularly skilled at using the Keyblade.

ABILITIES

TRANSFORMATION - Using the power of the Keyblade, Sora is able to transform into various other forms. Each form comes with different particular abilities, as will be detailed in his +forms information. Each form also adapts to the world he's in, so while some forms are most suited to a particular world--such as the Crimefighter form for Superia and the Paladin form for Arcadia--they will still adapt, one way or another, to the world around him. In Arcadia, his Crimefighter form might more resemble a Robin Hood figure, while in Futura his Swashbuckler form might be a spacer type, and so forth. Even so, he tends to rely more heavily on certain forms in particular worlds.

TRAVELING - Even without the Kingdom or other such methods, Sora is able to travel between worlds. This is made much easier with the Keyblade, but Sora himself is a "key" of sorts, able to open doors between worlds and safely travel the paths between them without becoming lost. Notably, without the Keyblade or the Kingdom ship, this is not a very precise ability, meaning that he can open a door between worlds, but he may not have much control over where in the world that gate will open.

WILLPOWER: Supreme-level Power - Sora's most personal power is the strength of his heart. Even when all else is stripped away, he has the mental and spiritual fortitude to keep fighting and never give up or betray his principles. This enables him to better resist compulsion, intimidation, or anything else that would compromise his free will, though it does not grant him special defenses against damaging mind-based attacks or prevent others from, say, reading his thoughts.

ADVANTAGES

CASTLE OF DELIGHTS - The Keyblade Masters operate out of a place Between Worlds known as the Castle of Delights. They do not control the castle, but it recognizes them as allies and allows them to dwell there in safety and use it as a base of operations in their fight against the Darkness. The castle is a virtually impregnable magical fortress whose power shields its occupants and sustains them. Attacking it is quite a fool's errand, but those who occupy the castle must in return offer hospitality and the delights of the castle to anyone who is able to find it and comes in peace. As such, when they aren't busy fighting the Darkness or aiding other worlds, the Keyblade Masters sometimes find themselves serving as unofficial guides, hosts, or caretakers at the castle, as needed.

GEAR - There are a variety of simple, commonplace supplies any smart adventurer keeps on hand. Sora has good quality clothing, a few camping supplies, rations, a supply of healing potions, and other simple things that get him through the day. He also carries a few personal effects with primarily sentimental value.

KEYBLADE MASTER - As one of the Keyblade Masters, Sora is able to access their various resources. These include access to the Castle of Delights, which they operate out of, the Keyblade itself, and their form-changing aerospace craft, the Kingdom. Naturally, it also includes whatever other members of the Keyblade Masters are also active at the time.

RESOURCES - While he is certainly not rich, Sora has a small store of coin saved up from the last couple of years. He is usually able to support his fairly meager needs with whatever jobs he can find, and even add a little to this stash at times.

THE KINGDOM - The Keyblade Masters have an aerospace ship of magical nature called The Kingdom. Classified as a General Utility Mobile Modular Interface ship, it can be an airship, a jet, a starship--whatever it needs to be, depending on what world it travels to. It has Enhanced-level armor and weaponry, able to stand up reasonably well in a fight, but its main purpose is to facilitate travel between Worlds with greater speed and safety than mere wandering might allow. The ship is small and not really designed for long-term occupation, but it has sufficient accommodations to make long journeys tolerable.

WEAKNESSES

ENEMIES - Sora has made a few enemies since becoming a Keyblade Master. Among these enemies are the shadowy Organization XIII and the fallen Keyblade Master, Xehanort, who founded it. The greatest enemy, of course, is the Darkness, itself, an otherworldly force that seeks to consume everything light and living in all the worlds. On a small scale, it can claim a person's heart, transforming them into a heartless shade-minion, but on the grand scale, it can consume entire worlds, and this is what the Keyblade Masters must always fight to oppose. They are not alone in this fight, of course, as the Darkness takes many forms and is opposed by many heroes, but they are staunchly dedicated to their cause.

KEYBLADE - Sora requires the Keyblade to change into his powered-up forms, making his abilities extremely limited without it.

LOYAL - Sora is loyal to a fault, and he will do literally anything, even sacrifice his own life, to protect others.

DEFAULT FORM

SKILLS

BRAWLING: - Sora has been in a few scraps without a sword, but it's not his preferred method of fighting.

PILOTING: - Sora grew up sailing rafts on the sea, and since then he's learned to drive cars, pilot spacecraft, and more. He can manage just about any kind of vehicle.

STEALTH: - Sora is no kind of ninja, but he can sneak around all right even in some unusual locations, such as in the wilderness or a crumbling ruin.

WEAPONRY: - Sora is a very capable swordsman, and he is particularly skilled at using the Keyblade.

ABILITIES

BARRIER MAGIC: Basic-level Magic - Sora is able to cast magic that summons mystic barriers that provide a measure of defense against magical damage or unwanted effects. As yet, he cannot use this magic to create physical wards or shields.

BLIZZARD MAGIC: Basic-level Magic - Sora can cast basic ice-based magic, such as conjuring a blast of frost or freezing small objects.

CURE MAGIC: Basic-level Magic - Sora can cast minor restorative magic, healing minor injuries or curing ailments, such as simple sicknesses or poisons.

FIRE MAGIC: Basic-level Magic - Sora can cast basic fire-based magic, such as summoning or dousing flames or throwing a simple fireball.

THUNDER MAGIC ME: Basic-level Magic - Sora can cast basic lightning-based magic, such as summoning a simple lightning bolt or channeling electricity through his touch.

AGILITY: Basic-level Power - In his default form, Sora has agility typical of a healthy, active human being.

Keyblade - Kingdom Key.png

STRENGTH: Basic-level Power - In his default form, Sora has strength typical of a healthy, active human being.

TOUGHNESS: Enhanced-level Power - Even in his default form, Sora is considerably tougher than a typical human. If he does take enough hits to be hurt, he can recover from significant damage if given time to rest, coming back from even seemingly fatal wounds after a night's sleep.

KEYBLADE: Enhanced-level Weapon - This blade allows Sora to open doors to other worlds and travel through them. It does resemble a large key, only its "teeth" are razor sharp, and it is made of powerful magic and cannot be broken. It can be collapsed down into a pendant that resembles a tiny golden crown, easily tucked into a pocket or hung from a belt, and Sora can summon it at will. Under normal circumstances, it does Enhanced damage to creatures of darkness, while it does only Basic damage against light-aligned beings. In this form, Sora's Keyblade is in its default state, the "Kingdom Key" configuration.

PALADIN FORM

SKILLS

Sora - Paladin.png

BRAWLING: - Sora has been in a few scraps without a sword, but it's not his preferred method of fighting.

PILOTING: - Sora grew up sailing rafts on the sea, and since then he's learned to drive cars, pilot spacecraft, and more. He can manage just about any kind of vehicle.

STEALTH: - Sora is no kind of ninja, but he can sneak around all right even in some unusual locations, such as in the wilderness or a crumbling ruin.

WEAPONRY: - Sora is a very capable swordsman, and he is particularly skilled at using the Keyblade. In his Paladin form, his swordsmanship is increased to Expert level.

ABILITIES

BARRIER MAGIC: Enhanced-level Magic - Sora is able to cast magic that summons mystic barriers that provide strong defense against magical damage or unwanted effects. As yet, he cannot use this magic to create physical wards or shields.

CURE MAGIC: Enhanced-level Magic - Sora can cast moderate restorative magic, healing serious injuries or curing ailments, such as various sicknesses or poisons.

LIGHT MAGIC: Enhanced-level Magic - In Paladin form, Sora can cast light-based or holy magic, dealing Enhanced damage to "evil" beings, undead, or creatures of Darkness but only Basic damage against light-aligned creatures or beings.

Keyblade - Ultima Weapon.png

AGILITY: Enhanced-level Power - In his Paladin form, Sora has Enhanced level agility and is especially capable of complex acrobatic maneuvers.

TOUGHNESS: Enhanced-level Power - Even in his default form, Sora is considerably tougher than a typical human. If he does take enough hits to be hurt, he can recover from significant damage if given time to rest, coming back from even seemingly fatal wounds after a night's sleep.

KEYBLADE: Enhanced-level Weapon - This blade allows Sora to open doors to other worlds and travel through them. It does resemble a large key, only its "teeth" are razor sharp, and it is made of powerful magic and cannot be broken. It can be collapsed down into a pendant that resembles a tiny golden crown, easily tucked into a pocket or hung from a belt, and Sora can summon it at will. Under normal circumstances, it does Enhanced damage to creatures of darkness, while it does only Basic damage against light-aligned beings. In this form, Sora's Keyblade is in its "Ultima Weapon" configuration, though the blade is not at its full power.

CRIMEFIGHTER FORM

SKILLS

Sora - Crimefighter.png

BRAWLING: - In Crimefighter form, Sora's brawling ability is increased to Expert level, granting him significant skill in unarmed combat.

PILOTING: - Sora grew up sailing rafts on the sea, and since then he's learned to drive cars, pilot spacecraft, and more. He can manage just about any kind of vehicle.

STEALTH: - In Crimefighter form, Sora's Stealth is elevated to Competent level.

WEAPONRY: - Sora is a very capable swordsman, and he is particularly skilled at using the Keyblade.

ABILITIES

AGILITY: Enhanced-level Power - In his Crimefighter form, Sora has Enhanced level agility and is especially capable of complex acrobatic maneuvers.

TOUGHNESS: Enhanced-level Power - Even in his default form, Sora is considerably tougher than a typical human. If he does take enough hits to be hurt, he can recover from significant damage if given time to rest, coming back from even seemingly fatal wounds after a night's sleep.

Keyblade - Lionheart.png

BLAST PELLETS: Basic-level Weapon - In his Crimefighter form, Sora's fire magic takes the form of small pellets that deliver a Basic incendiary effect.

FREEZE PELLETS: Basic-level Weapon - In his Crimefighter form, Sora's blizzard magic takes the form of small pellets that deliver a Basic level flash-freeze effect.

KEYBLADE: Enhanced-level Weapon - This blade allows Sora to open doors to other worlds and travel through them. This version of the keyblade is blunt, more like a nightstick than a sword, but it is made of powerful magic and cannot be broken. It can be collapsed down into a pendant that resembles a tiny golden crown, easily tucked into a pocket or hung from a belt, and Sora can summon it at will. Under normal circumstances, it does Enhanced damage to creatures of darkness, while it does only Basic damage against light-aligned beings. In this form, Sora's Keyblade is in its "Lionheart" configuration.

SHOCK PELLETS: Basic-level Weapon - In his Crimefighter form, Sora's thunder magic takes the form of small pellets that deliver a Basic level electric shock.

WEREWOLF FORM

SKILLS

BRAWLING: - In Werewolf form, Sora's brawling ability is increased to Competent level, granting him moderate skill in unarmed combat.

PILOTING: - Sora grew up sailing rafts on the sea, and since then he's learned to drive cars, pilot spacecraft, and more. He can manage just about any kind of vehicle.

STEALTH: - In Werewolf form, Sora's Stealth is elevated to Competent level.

WEAPONRY: - Sora is a very capable swordsman, and he is particularly skilled at using the Keyblade.

ABILITIES

AGILITY: Enhanced-level Power - In his Werewolf form, Sora has Enhanced level agility and is especially capable of complex acrobatic maneuvers.

NATURAL WEAPONS: Enhanced-level Power - In his Werewolf form, Sora has Enhanced level fangs and claws.

SENSES: Enhanced-level Power - In his Werewolf form, Sora has Enhanced level senses, including keen vision, the ability to see clearly in the dark, sense of smell and hearing akin to a wolf's, and so forth.

Keyblade - Fenrir.png

STRENGTH: Enhanced-level Power - In his Werewolf form, Sora has Enhanced level strength and is far more physically powerful than an ordinary human being.

TOUGHNESS: Enhanced-level Power - Even in his default form, Sora is considerably tougher than a typical human. If he does take enough hits to be hurt, he can recover from significant damage if given time to rest, coming back from even seemingly fatal wounds after a night's sleep.

KEYBLADE: Enhanced-level Weapon - This blade allows Sora to open doors to other worlds and travel through them. It does resemble a large key, only its "teeth" are razor sharp, and it is made of powerful magic and cannot be broken. It can be collapsed down into a pendant that resembles a tiny golden crown, easily tucked into a pocket or hung from a belt, and Sora can summon it at will. Under normal circumstances, it does Enhanced damage to creatures of darkness, while it does only Basic damage against light-aligned beings. In this form, Sora's Keyblade is in its "Fenrir" configuration.

SWASHBUCKLER FORM

SKILLS

BRAWLING: - In Swashbuckler form, Sora's brawling ability is increased to Expert level, granting him significant skill in unarmed combat.

PILOTING: - Sora grew up sailing rafts on the sea, and since then he's learned to drive cars, pilot spacecraft, and more. He can manage just about any kind of vehicle. In Swashbuckler form, his piloting is increased to Expert level.

STEALTH: - In Swashbuckler form, Sora's Stealth is elevated to Competent level.

WEAPONRY: - Sora is a very capable swordsman, and he is particularly skilled at using the Keyblade. In Swashbuckler form, his swordsmanship is increased to Expert level.

ABILITIES

Keyblade - Sleeping Lion.png

AGILITY: Enhanced-level Power - In his Swashbuckler form, Sora has Enhanced level agility and is especially capable of complex acrobatic maneuvers.

TOUGHNESS: Enhanced-level Power - Even in his default form, Sora is considerably tougher than a typical human. If he does take enough hits to be hurt, he can recover from significant damage if given time to rest, coming back from even seemingly fatal wounds after a night's sleep.

KEYBLADE: Enhanced-level Weapon - This blade allows Sora to open doors to other worlds and travel through them. It does resemble a large key, only its "teeth" are razor sharp, and it is made of powerful magic and cannot be broken. It can be collapsed down into a pendant that resembles a tiny golden crown, easily tucked into a pocket or hung from a belt, and Sora can summon it at will. Under normal circumstances, it does Enhanced damage to creatures of darkness, while it does only Basic damage against light-aligned beings. In this form, Sora's Keyblade is in its "Sleeping Lion" configuration.

The following logs feature Sora: No pages meet these criteria.

Faction Memberships

No factions set.

Character Connections

Faction Memberships

Keyblade Masters

Guardians Between the Worlds
The Keyblade Masters are dedicated to preserving the worlds from this corruption and evil, and they travel to each of the worlds, aiding its heroes in protecting it and seeing to the safety of all.

Character Connections

Roxas

Nobody, Twin, Fellow Keyblade Master
Roxas is Sora's Nobody, making them in effect magical twins, but if you ask Sora, Roxas is definitely somebody--somebody important!

Riku

Best Friend
Riku has been Sora's best friend his whole life, and they're even closer than brothers!