Theodore Rabanne is one of the many sons of the insidious vampire DIO BRANDO, who murdered countless innocents for their blood with as little care as one might eat a piece of bread, and whose evil lives on through a great deal of minions. Lacking his father's devilish luck, can the much gentler Theo hope to separate himself from his father's bloody legacy once and for all, or will Dio's minions manage to pull him into their schemes?
Background
Olympia Rabanne, on vacation in Aswan, Egypt, was one of the many women who had the misfortune to be targeted by the minions of a vampire by the name of Dio -- for his food. Her fiery temper would save her life, however. As it turned out, Dio had decided two things. One, that he should father as many children as he could, as it could be a way to "heaven" -- that is, a way into heaven that would allow him to control it. And two, that the best mothers for his children would be those women who were wholly the opposite of his sweet, kind mother.
No, Dio wanted no saints or "holy women". Dio wanted women who were (by his own literal Victorian standards) "cross, short-tempered", "with no refinement, a foul mouth, and no knowledge of manners". The fiery Olympia Rabanne, who evaded the first of Dio's minions with a kick to his ungentlemanly areas and pelted the pursuer who finally did catch her with insults until she was knocked unconscious, fit that bill handily.
Olympia escaped with more than her life, though; she found out soon afterwards that she was with child. However, she decided to keep it, for whatever reason -- perhaps she was, in the end, won over by Dio's intense charisma. When he was born she named him Theodore (ironic for a number of reasons). He decided as he grew older that he wanted "Theo" as a nickname, since "Teddy" was too childish for his tastes, and he thought "Ted" made him sound like an accountant.
Olympia Rabanne raised the child as best a single mother could. It was a typical childhood for the most part, even if money was tight. Theodore got a job delivering papers as soon as he was old enough, and began to take odd jobs around his neighborhood -- mowing lawns, taking out trash, etc. It wasn't just to help his mother though, it was to better himself. Theo had always had an interest in music and dance, and with the money he made, he was able to sign himself up for both dance and voice lessons at a local studio. At some point in his life he also watched the movie "Labyrinth" and became fascinated with the contact juggling therein, and so he studied that, and developed the great manual dexterity he would come to be known for.
Shortly after turning 17, Theo witnessed a car accident. It was what you'd expect of hit-and-run; a pedestrian was crossing and a car ran a stop sign, hitting the pedestrian and didn't stop. Theo tried to render aid, but his Stand manifested. Which was a little freaky for him, since "Spin Doctors" comes out of his mouth. Imagine if you will, a seventeen year old boy freaking out over someone getting possibly killed right in front of him, only to suddenly have golden spiders start coming out of his mouth. He did fix the person's injuries. And then he ran. Not back home -- he couldn't tell his mother that spiders just came out of his mouth and fixed a person's injuries. She'd never believe him. So he just ran away.
As it turned out, it was precisely this time that the Speedwagon Foundation (a powerful organization that outwardly focuses on medical research environmental conservation, but secretly concerns itself with supernatural matters) made their way to Theo's house. They asked after him, but Olympia hadn't seen him; she feared that he was in trouble, but was assured that no, her son was in no trouble with them. However, they wanted to wait until he returned to say what they had to say.
Of course... Theo never came home. He was too afraid...
SKILLS
Acute Manual Dexterity - Competent Level
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Theo's hands are dextrous enough to pass a coin back and forth over the backs of his fingers without dropping it, quickly create cat's cradle formations, or contact juggle. This skill encompasses other tasks as well; these are merely some examples of what he can do.
Theo is able to follow choreography, either to copy a choreographed dance that others have done, or to make his own by rearranging the steps. Standard stuff, but he picks up this kind of information with surprising quickness. This skill has also given him a reasonably fit body and better than average flexibility. It's still within the scope of human ability, however.
Mental Multitasking - Competent Level
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Whether it's due to his Stand or just a natural ability of his, Theo is able to keep track of several different trains of thought at once. Handy when his Stand needs to patch someone up, while he's "listening" to his webs for approaching danger, and making armor for allies, etc.
Theo has learned to sing and has been training on and off since he was about ten or so. He's by no means the best in the world, but he has a respectable vocal range and fairly good control over his voice.
Situational Awareness - Competent Level
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Theo's learning how to take stock of his environment and memorize the hazards around him. Through utilizing his Stand, he can map out an area and memorize its basic layout, and form plans based on those environmental features.
Spatial Awareness - Competent Level
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Theodore has a very keen awareness of where in physical space his body is in relation to other objects and/or people around him. This is handy for a dancer, but it's even more handy for dodging attacks! However, without his Stand's assistance, Theo's limited to normal human response time (average human response time is between 150 milliseconds and 200 milliseconds).
ABILITIES
Power: Scouting - Basic Level
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Theo can use the senses of his Stand when they're scouting. He can only "see" through one spider's eyes at a time, but he may freely "switch" which spider he sees through the eyes of, so long as they're manifested. If he and Spin Doctors move out of range of each other, the Stand disappears.
Power: Stand - Enhanced Level
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Theo's Stand (a manifestation of the fighting spirit, psyche, soul, or some combination thereof -- essentially Theo has the ability to manifest a poltergeist), "Spin Doctors", is a swarm of up to fifty quarter-sized golden metal spiders that manifest into the world via his mouth (note: they're not actually IN his mouth when not in use). They can create strings from psychic energy, bite targets for small amounts of damage, scout for danger, or fulfill other tasks befitting creatures of their tiny stature. Spin Doctors can act to protect Theo from dangers he's unable to physically react to in time, so long as he's aware they're present.
Power: Threads - Enhanced Level
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Spin Doctors can spin threads of psychic energy; they vary from half the thinness of a human hair to the thickness of a soda straw, with strength as high tensile wire of the same thickness. These threads have many uses -- offensive (garroting wires, whips, etc.), defensive (woven latticeworks over people/things), healing (the threads can stitch up wounds and attempt to heal an injury by merging with the tissue), or communication (by putting the string in mouths/on ears). The spiders can spin a web across floors/walls/doorways, to either let him know when someone's passing by (he needs to be in physical contact with the webs) or to bind someone when they walk into the web. These threads are not sticky. If Theo's incapacitated the threads disappear and all effects currently in progress cease.
ADVANTAGES
Thanks to his Stand's ability to pick up on events via their webs, Theo tends to be scarily aware of things that are going on in his general area. This usually doesn't extend any further than the radius of one neighborhood, and tends to need a few days to kick in.
It takes a strong will to control a Stand; people with low willpower who manifest a Stand tend to end up with "Stand fever", a kind of psychic illness that eventually kills the person. While Theo is not the strongest-willed person on Earth, or even the strongest-willed Stand user, he can withstand assaults to his core beliefs that would leave a normal person questioning themselves, and push past the point of utter physical exhaustion for a normal human being to keep going when those beliefs are at stake.
Due to his dancing skills, Theo's body is in near-peak shape for a young man his age. His stamina and flexibility are his greatest assets, though while he's still pretty strong, it's nowhere near the realm of the supernatural.
Stands are generally invisible to people without some heightened awareness of their own -- psychic powers, magical ability, or simply being more enlightened than the typical mortal (i.e., most PCs). Additionally, mundane weapons such as non-magical knives, guns, or the like merely pass through a Stand unharmed. However, energy weapons can affect them, as well as magical weapons and extra-normal powers (eye lasers, supernatural strength, vibranium/adamantium weapons, etc.).
WEAKNESSES
While the individual spiders look incredibly derpy and stupid, from a distance *it's still a big honkin' swarm of spiders*. Not to mention that said big honkin' swarm of spiders enters the world by *crawling out of his mouth* (again, note: the spiders are not actually inside his mouth when not in use). While he can generally depend on his Stand's invisibility to hide them from normal people, amongst those who can see it, it's bound to freak out the arachnophobic or the squeamish.
Like a magic-user's need to use trigger or control words, this is not something Theo can overcome with any kind of force of will. To manifest his Stand, Theo requires that his mouth be allowed to open and be mostly unblocked, because the energy that his Stand forms from does indeed exit his body through his mouth.
Theo is a direct descendant of Dio Brando, by way of Jonathan Joestar's hijacked body. Being of direct descent from Dio places him on Dio's followers' radars in a big way. He might be called upon to join their cause, and Theo and/or his family and friends run the risk of being threatened or hurt by those followers to force his cooperation. It also could cause people who would otherwise be his allies (and thus would otherwise be willing to bail his non-combatant behind out of trouble) to distrust him, particularly if those potential allies ran afoul of Dio in the past.
Spin Doctors' effectiveness suffers in melee range. When things get up close and personal, Theo can't effectively utilize his powers to their fullest extent. Spinning those threads and weaving them into something useful doesn't happen instantaneously, after all; it definitely doesn't happen fast enough to pre-empt a punch from three feet away.
Spin Doctors's range is about 65 feet, or 20 meters. That is quite far, but when any part of his Stand is separated from the other (or himself) further, the parts of the Stand outside that range de-manifest, disappearing completely and dropping whatever they were doing.
While Theo doesn't take damage if a single one of the swarm is defeated, if the whole swarm of spiders is damaged, he will receive that damage. If the whole swarm is defeated, he can die, depending on how much damage the swarm took.
While Theo's looking through the eyes of Spin Doctors, he's unable to use his own body's senses, and may not be able to detect threats near him.