Jacob Jones

From Wilde Adventures MUSH Wiki
Jump to navigation Jump to search

Character.png

Full Name:
Jacob Daniel Jones
AKA:
Aquarius
Position:
Student
Age:
Youth
Species:
Type:
OC (None)
World:
Music:
"Aquarius" by Regina Spektor
Jacob is the son of a famous scientist and a politician. In his early teens, he was kidnapped by a terrorist cell looking to take control of his mother's classified DNA research, and before he was rescued, he was injected by an experimental drug that gave him the ability to control water in most, if not all, of its forms. He has, since then, done his best to learn how to control his hydromantic abilities while keeping them a secret from his family and friends. He's no hero, not yet, but he's learning day by day, though his focus is more on passing his classes and catching sweet waves.

Personality

Jacob is laid-back, quiet, and thoughtful most of the time, though he can be quite outgoing with his closest friends. Jacob can remain calm and cool under pressure or when in a fight, but once he gets emotional or angry, all bets are off and his behavior becomes more reckless and unpredictable. Above all, Jacob is honest and loyal to his friends, though with everything going on in his life, he finds it harder to trust the intentions of others.

Background

Jacob Daniel Jones is the only son of Carter Jones, a prominent congressman, and Julia Rosenberg-Jones, a brilliant scientist working on top-secret projects for the government. Jacob's upbringing was relatively normal with most of his days split between surfing and attending classes, however shortly before he turned 14, members of a terrorist cell abducted him with interests of ransoming him for a specific piece of classified technology that Jacob's mother was working on.

The only thing Jacob remembers about the incident is an odd sort of angular glyph on the shoulder of the terrorists' clothes and being shot up with this cooling liquid that makes his body convulse and his sight grow dim. When finally he came to, Jacob's body was soaked and enforcers were helping him to his feet. The terrorists' hideout looked as if it had flooded, and most of the kidnappers were struggling for air and shivering as they held onto themselves.

After that particular incident, Jacob's school life deteriorated so quickly with all of his teachers and classmates probing him about the incident that he convinced his parents to move a few towns over where he can start anew. But, little does he know of the strange things going on at his new school, and what dangerous revelations await him.

SKILLS

MUSIC - Competent: Not many know of Jacob's history as a clasically trained pianist, but he's also quite accomplished as a guitarist, especially on the bass. He also can sing quite well, but rarely ever does in front of others.

RUNNING - Novice: Jacob is a fairly practiced runner with decent speed and quite a bit of endurance built up from his time on his school's Cross Country team.

SURFING - Competent: Jacob's favorite hobby, and something he does quite skillfully from years of practice even before achieving control over water.

SWIMMING - Expert: While Jacob had been good at swimming before the incident, his modified DNA has helped him to become an excellent swimmer.

POWERS

AQUATIC - Enhanced: Jacob's body has adapted to survive to deep sea conditions, allowing him to breathe underwater, regulate pressure in his body, and survive the biting cold of the briny deep. Also, he moves through water with incredible ease and speed.

AQUATIC SPEECH - Basic: Jacob is able to communicate with sea creatures, and can communicate with others using short-ranged telepathy while submerged in water.

HYDROMANCY - Enhanced: The experimental syrum used on Jacob allows him to create, shape, and control water as he wills, though it takes more concentration and energy to control or conjure up larger amounts of water. After years of practice, Jacob has learned to control water to the point of altering it on a molecular level. Using this ability, he can freeze or boil water, even causing it to evaporate into vapor.

MER-MAGIC - Basic: Having the DNA of a merperson entwined with his own human DNA has conferred the ability to utilize the magic practiced by merfolk. Jacob, of course, does not -know- that he is able to do such things in a proper way, though he has discovered a few 'tricks' he can perform, such as scrying on water or forming small globes of luminous water droplets to shed light.

SENSES - Basic: Jacob has a slightly heightened sense of perception, though mostly when in the water. Even when on land, he is able to 'sense' where certain things are around him in a small radius (mainly by sensing the presence of water) and has slightly more acute hearing than the average human.

ADVANTAGES

LIKEABLE Jacob is a laid-back, likeable fellow, and tends to leave a good impression on people.

WEAKNESSES

FAMILY Jacob loves his parents and will do anything to keep them from harm, including keeping his double-life a secret for their benefit. This, unfortunately, means Jacob can be easily manipulated with threats of harm fo his parents or close friends.

SECRET Jacob is convinced if the secret about his powers gets out, he'll be kept in a government lab somewhere for the rest of his life! This often makes Jacob a wary of strangers, and even paranoid of long-time friends, and it does take its toll on the fellow's mental health.

SHY Jacob is a painfully shy person who enjoys time spent mostly with himself or with one or two close friends. It is at least partly to do with the incident and the keeping of his secret, but those are factors accentuating Jacob's natural introverted tendancies. As such, Jacob gets uncomfortable in groups, especially with people he doesn't know, and is prone to anxiety and paranoia in many social situations, which can affect his hydromantic abilities in unpredictable ways!

Faction Memberships

No factions set.

Character Connections