S'illhallow'aman'dar

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Full Name:
S'illhallow'aman'dar of the Last Dawn
AKA:
The Jester Thief
Position:
The Wandering Fool
Age:
Youth
Species:
Type:
OC (None)
World:
Music:
Sil is a wanderer and a trickster bouncing from one whim to the next. Where will the next adventure take him?

Personality

Happy go luck, mischievous, impish. He's wild, he's a brat. He's got a good heart.

Background

Sil is a bright young thing, freshly off on adventure. He's not all too sure of where he came from, and that makes where he's going all the more exciting. He's a creature of flight and fancy. He'll tag along and do whatever seems thrilling at the time. He's happy to lend out his skills, because honestly he has a lot of fun using them.

He's a thief. Plain and simple he'd steal just about anything. He can't really help himself but pocket things, a tendency that's brought on heaps of trouble in the past, and may well be why he chooses the nomadic life for the most part. It's often harmless, and when challenged he's often more than happy to return stolen items. It's the thrill of the steal, rather than the possessing of worldly things. The more exciting the heist, the more involved he is.

SIGNATURE ABILITY

Fool of All Courts

When Sil is in extreme peril, just about to succumb to mortal wounds to four courts of the seasons lend their powers to keep their fool alive. Wild and unbound growth, dangerous and reckless from Spring. Relentless heat, brash untempered emotion from Summer. Decay and ending, the wheat for harvest from Autumn. Sheets of ice, the howl of the gale, air and darkness from Winter.

SKILLS

Acrobatics - Expert Level

Archery - Novice Level

Athletics - Novice Level

Disguise - Competent Level

Fighting - Novice Level

Lockpicking - Competent Level

Pickpocketing - Expert Level

Stealth - Competent Level

ABILITIES

Magic: Flickering Flame - Basic Level

Sil can conjure up small flames, nowhere near a fireball, but enough to sting, or start a larger fire.

Magic: Frost Touch - Basic Level

Sil can freeze a moderate amount of water, make the ground slippy, or, if needed, fling sharp icicles.

Magic: Regrowth - Basic Level

Sil can cause growth in living things, so that could be making a bramble patch rapidly develop, or get a better apple from a tree. In extremis he can even use it to heal.

Power: Telekinesis - Enhanced Level

While he can't lift an awful lot with this power, he's very accurate with it and can pick a pocket from easily thirty feet away. He couldn't lift a man, but he could trip one up. (The power rating is meant to reflect his finesse, but his lifting capacity is Basic in rating.)

Magic: Wither - Basic Level

All things must end eventually. Sil can hasten that effect with some concentration, causing decay or crumbling. This can be resisted via sufficient physical or magical resilience.

WEAKNESSES

Cold Iron

Close proximity to manmade wrought iron causes all of his powers to completely fade away instantly. Prolonged exposure tires him, leaving him a drab reflection of what he once was.

Kleptomania

If it's precious he simply must have it.

True Name

Invoking his True Name will force him into your service. Although willful compliance to the letter rather than the spirit will follow.

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