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Full Name:
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James Edward Allen
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AKA:
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Zephyrus
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Position:
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Free-flying Superhero
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Age:
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Young Adult
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Species:
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Type:
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World:
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Music:
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A great wind is blowing, prepare for a headache. |
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— Zephyr paraphrasing Catherine the Great |
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Any reputation associated with the hero Zephyr refers to the previous holder of the name. James is new to the superhero life.
Personality
James is headstrong and cocky. If he wasn't so busy trying to be good, he could easily go bad. His determination to fulfill his cousin's dream of being a hero is the only thing that makes him one. When not wearing the costume of his alter ego, James revels in his bad boy image. A man of many vices, there are few who would think him the type who could do anything considered heroic.
James is nonetheless a nice person. He makes friends easily, even if he keeps them from getting too close. His commitment issues don't keep from being a popular person and may even make him more outgoing and friendly.
Background
James is not the first to be possessed by the entity called Zephyrus. His cousin, with whom he had a close relationship, ended his own life, rather than share his body with the entity. James held his cousin in his final moments, and during his distraught state, the entity jumped to James.
Before being possessed, James was a personal trainer and taught self-defense classes. Besides possessing an eidetic memory, he lived a life similar to any other, average person. He attended college and majored in physical education, as well as taking a few art classes. He rarely dated, preferring casual encounters, and his only real relationship was with his cousin who he thought of as a little brother. His strong will comes from wanting to be the hero that his cousin always wanted to be.
SKILLS
EIDETIC MEMORY - Expert: James can recall things he's seen with flawless precision.
KICKBOXING - Competent: Before becoming the superhero Zephyr, James was a personal trainer and taught self-defense, namely kickboxing.
SKETCHING - Novice: James has no formal training, but is considered quite good at drawing.
POWERS
AIR MANIPULATION - Enhanced: James is able to manipulate air in various ways. Unlike his cousin, the previous Zephyr, James doesn't have a symbiotic relationship with the entity which grants him his abilities which limits him. He is able to fly by manipulating air currents and create powerful winds, but little else. He is continually pushing himself however, and with time may learn his true limits.
ADVANTAGES
WEAKNESSES
AIR AVAILABILITY James is not able to create air or manipulate air not in his general vicinity.
POSSESSION James is possessed by an entity which claims to be the Greek god Zephyrus and oftentimes displays symptoms similar to dissociative identity disorder.
STRONG WILL Although it usually an asset, James's strong will and determination to hold the entity Zephyrus from having or sharing control limits his abilities significantly and requires him to remain focused on retaining control.
VICES James likes to perpetuate his bad boy persona and in doing so has developed a few habits. He smokes, drinks, and is a serial dater, just to name a few.
The following logs feature James Allen:
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Faction Memberships
No factions set.
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Character Connections
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