Fred and George Weasley: Difference between revisions

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Full Name:
Fred and George Weasley
AKA:
Position:
A matched pair of troublemakers.
Age:
Young Adult
Species:
Type:
World:
Music:
A pair of wicked red-headed troublemakers, who also happen to be a pair of highly talented magicians. Whatever they're doing, wherever they go, they solemnly swear they are up to no good. Despite being a couple of troublemakers, they're generally good sports and good friends to have in a pinch.

Personality

A pair of loving, impish, naughty, wicked, gold-hearted trouble-makers that always seem to be hand in hand with one another, though sometimes each of them does their own thing... and they even fight. But they're friends in your corner anytime, they're a good time, and sometimes they're doing crimes... but only in an impish, wicked way! Just watch your pants when they're around, or something might wind up in them!

Background

The fourth and fifth sons of a sprawling wizarding dynasty of impeccable bloodline, Fred and George Weasley distinguish themselves by being a pair of absolute, utter troublemakers. They're out to get attention, live their best lives, and use magic to shed a little color, to poke the powerful and challenge the humdrum. Why are they in school at all, when they seem to come and go as they please and do as they like? Well, you've got to do SOMETHING to fill the days, don't you? Besides... it beats *working* for a living. Perish the *thought*.

SKILLS

ATHLETICS: Competent - The Twins are stocky, strong and athletic, and especially good at working in tandem with each other.

CRAFTING: Competent - They're a dab hand at making stuff, from whizbangs to new flavors of chocolate frog.

KNOWLEDGE: Competent - For a pair who seem to gleefully plan how to spend time not studying, they *sure* do know their stuff. How do they *do it*?

SKULLDUGGERY: Competent - What a pair of sneaky troublemakers! Shake anything you don't want them in and you can watch them fall out of it!

ABILITIES

ALCHEMY: Enhanced-level Magic - The Twins have had extensive instruction in the creation of potions for a variety of purposes, from cantrip-level tricks to more serious magical effects. With this knowledge, they are able to create a number of potions, so long as they have the right ingredients. They have also been instructed on how to find those ingredients, where they are typically found, and how to prepare them for magical use. With potions they have crafted before, they have a higher chance of success than potions they have never prepared or don't know; the more basic of potions, they need no new instruction, though with unfamiliar potions, he will need a recipe and to learn about any exotic ingredients. They are also relentless experimenters, constantly tinkering with recipes and trying new combinations. Sometimes the results are disastrous, sometimes spectacular.

ENCHANTING: Enhanced-level Magic - The twins are expert enchanters, capable of preparing magical objects with any number of tricks or effects from the sublime to the ridiculous. Enchantment, simply put, is the imbuing of a bit of magic into an object or item, which then manifests that magic in a specific way, such as a singing sword or a shampoo that temporarily turns your hair a shifting series of different colors. The twins are constantly tinkering and innovating in this field, always pushing the envelope, so you can never be sure what they're going to come up with next. It should be said that they do have a penchant for ridiculous, often crude little magical gewgaws. What good is magic if you're not going to have a little fun with it...?

SPELLCASTING: Enhanced-level Magic - The twins are highly-talented magicians capable of working solo or in tandem, pooling their powers. Their method of spellcasting typically involves using a power focus and incantations or gestures, but they have also studied ritual magic and other spellcasting methodologies -- one trick they're particularly notorious for is non-vocalized spellcasting, working spells using a power focus only, which is a trick they developed when they were very young and didn't want to get caught.

Their primary magical methodology is invocations with a power focus, as it's what they've trained on longest, but their ability to pick up on knowledge and technique -- especially when other people don't want them to have it -- should never be underestimated.

ADVANTAGES

ADORABLE - I mean really... how can you not love them? They're the life of the party, always a gas, true blue committed friends and if someone makes trouble for their fams, bad things are going to happen. Clever and captivating and cunning, and cute! It's not so much that they're innocent... it's that they're naughty, and somehow they always seem to get off scot-free.

BRAVE - The defining, leonine traits of a Gryffindor are courage and chivalry, and in their own impish way the twins embody this in spades. Their word is good as gold, and they'll always come through for a friend, even if they sometimes do so in unorthodox ways. They detest bullies, cowans, and ruffians, and their pranks might be wicked, but they're never EVIL.

FAMILY - The Twins are but two members of a sprawling family of wizards. They have three older brothers, a little sister, and a little brother, and even if there is a lot of squabbling around the table, family always comes together when you need them... even if Percy is a prat with pretensions of being a bit of a nob.

WANDS - Each of the twins have a wand, both are made of oak, about 13 inches long, crafted by an artisan. Both are made of oak, both are inset with a wyvern's fang in the core; each one is shaped differently though, and they're not interchangeable; these wands can be used by others, but are most effective in the hands of their owners -- a wand chooses the wielder. People of a sober bent who use Fred and George's wands had best find their playful side, otherwise their magic may go awry in any number of spectacular ways.

WEAKNESSES

THE WORK - Nobody can just do magic. It takes Work. Focus. Tools. Spells and incantations. Without having the right tool, or time, or a workshop, or any number of other things, part or all of a wizard's repertoire can be cut off from them. To one extent or another, these things can be overcome, but the twins live by them as much as any other magician does.

TROUBLEMAKERS - ...They solemnly swear they are up to no good.

So does everyone else they've ever met.

They're pranksters, trouble-makers, a pair of ferrets in human form, always getting into things they shouldn't and doing things people don't want them to. It's not that they're untrustworthy... it's that they're wicked. They're naughty. They aim to misbehave, to push the envelope, to make trouble, to laugh, on occasion, at someone else's expense. They have a reputation!

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