Damien Thorn: Difference between revisions

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{{Fac|Bat-Family|Member of the Bat-Family.}}[[Category:Member Bat-Family]]
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|fullname=Damien Thorn
|fullname=Damian Wayne
|aka=
|aka=Robin
|position=Scion
|position=Son of Batman
|age=Adult
|age=Youth
|species={{Cat|Species: Demon|Demonspawn}}
|species={{Cat|Species: Half-devil,demon,*god*,divine,*titan*,divine,divine*,divine,*avatar,divine,*warlock*,mage,*sorcerer*,mage,*magi*,mage,*witch*,mage,*wizard*,mage,*shaman*,mage,*vampire*,vampire,merm*,merfolk,*wraith*,ghost,*construct*,construct,*golem*,construct,were*,shifter,*shifter*,shifter,lycan*,shifter,were*,shifter,kitsune,shifter,homo superior,superhuman,*mutant*,superhuman,meta*,superhuman,augmented human,superhuman,super*,superhuman,*clone*,construct,engineered,construct,*human*,human,human|Human}}
|type={{Cat|Type: FC|FC}}
|type={{Cat|Type: FC|FC}}
|source= ''{{Cat|Source: Omen/Damien|Omen/Damien}}''
|source= ''{{Cat|Source: DC Comics|DC Comics}}''
|world={{Cat|Character: Sangria|Sangria}}
|world={{Cat|Character: Superia|Superia}}
|music="Ave Satani" - Jerry Goldsmith|"Think About The Omen" - Shanadoo|"It's For You" - Munich Machine
|music=
|quote=It's all for you!
|quote=Truly, grandfather? Ninja? I am insulted.
|quoteby=Like, everyone
|quoteby=Himself
|notes=Damien Thorn is the son of Robert and Katherine Thorn, who were briefly in the public eye with Robert's appointment to the UK. Damien is the heir to his parents' estates, though he is not a socialite and only quietly assists with managing the Thorn Museum, which enjoys a modest prominence.
|notes=Son of Batman, grandson of Ra's al Ghul, and a trained assassin: he's left the League of Assassins behind and come to Gotham to learn from his father and become the kind of crime-fighter Gotham needs, rather than a killer or mere vigilante.
|pers=
|bg=
Damien Thorn was born to Robert and his wife Katherine in a church hospital in Rome, at 6 AM on 6 June. Or so the official story went; Robert was told his child was stillborn, but a child born at the same time just lost his mother. A priest in attendance convinced Robert to have him switch the babies, and his wife and son would never have to know. And so they didn't know, and when weird things started to happen, Robert quickly caught on.


After looking extensively into the matter, Robert discovered a conspiracy to arrange this from the beginning. He discovered that the remains of Damien's true mother were either those of a jackal, or they had been replaced or transformed into them. From the other information available, Robert concluded that Damien's father must be Satan. It was in fact Azazel. But now, convinced he knew the truth and had made a mistake more terrible than he could ever have understood at the time, Robert met with archaeologist Carl Bugenhagen and received a number of the Daggers of Megiddo. Bugenhagen instructed him on how to kill Damien, and so Robert went to do just that, in a church.
Teaming up with the other Robins, the rest of the Bat-family, and the Batman himself, he's determined that the night will learn to fear Robin.


Things did not go as planned, and Robert ended up shot by the police. Damien, of course, survived. However, he didn't remember much of all this. It was traumatic and unpleasant, and he ended up being adopted by relatives and sent to school at a predictably wealthy academy. He had a relatively calm time in school, with only a few things of interest happening. Mostly, he excelled at his subjects and received recognition multiple times for exemplary scholarship. He was very popular, though even then he refrained from taking the spotlight too much, something that only made him more popular with his admirers.
The others are just determined to make him behave himself.
|pers=Caught between two worlds, Damian is the ultimate poster child of nature versus nurture. Brought up to be a professional murderer, an assassin, he is also the son of a man with perhaps the greatest instinct for righteousness ever known. As a result of his training, Damian is arrogant, brash, certain of his abilities and almost disdainful of everyone else around him that he perceives as a 'lesser', which is practically everyone. It takes a long time to gain his respect, but once earned his demeanor changes. There are, according to him, only two kinds of people on this world; the inferior and the equal. He is a young man struggling to leave a violent past behind him, learning slowly again what it's like to be human, and to be young. While he does have a vulnerable side, like everyone his age, that part of him has been clad with the armor of arrogance. He is a firm believer that respect must be earned, and strives daily to be worthy of his position of privilege.
|bg=


For some time after graduating, Damien drifted around aimlessly, considering the wide range of options before him. He rarely stayed long in any place, but eventually he returned to Port-Au-Feu and the Thorn Museum. Featuring art from ancient to modern, the museum motivated Damien to become involved in the improvement of culture and society. After some further adventures abroad, this time in the pursuit of protecting art, Damien returned home again to stay for a longer term.
===Birth===
The son of Bruce Wayne and Talia al Ghul, the daughter of Bruce's nemesis Ra's al Ghul, Damian nearly didn't survive conception. He was placed in an artificial womb, and genetically engineered to more closely resemble the physical ideal sought for by the League of Assassins. One day he was to take over the League from his grandfather, and thus one day he had to be the ultimate assassin. For reasons that were entirely her own, Talia kept Damian's existence from Bruce, and neither father nor son were aware of each other.
===The League===
For years Talia and Ra's trained Damian, known to the rest of the League as Ibn al Ghul (The Son of al Ghul), to be the perfect assassin. To say that they demanded the best of him would be understatement, and although their methods were often harsh, they were undoubtedly effective. In demanding more from Damian than any other member of the League, they helped him to excel, to realize his own potential which might otherwise have lain dormant. Above all, however, his mother and grandfather fostered the greatest gift of all in the young assassin: confidence. Throughout it all, however, Damian remained curious about his father, and his mother was always quite happy to share stories... and Damian resolved he would meet this man. Finally, after beating Talia in a duel on his birthday, Damian was taken to Gotham to be introduced to his father, to meet the man and myth.
===A Boy Wonder===
It was, in hindsight, probably inevitable that Damian would end up staying in Gotham. He and his father were too much alike for anything else to happen between them. It meant turning his back on another part of his life, but when given a choice between returning with his mother to the League or staying with his father, the boy chose to remain, and to get to know the man behind the mystery. Now he haunts Gotham as Batman's partner, learning how to moderate his violent tendencies, clawing back his humanity one day at a time. He knows that one day he may have to choose permanently between his Father and Mother, knows that his Grandfather has great hopes for him, but until that day comes he will play the long lost son in the public eye, taking on his role as the new darling of Gotham by day, and terror of the night in darkness.
|sheet=  
|sheet=  
==SIGNATURE ABILITY==
===Imperious Will===
At times, Damien's will can be imposed upon the world, in a way similar to magic. It tends to require significant emotional investment, which normally means a moment of overwhelming passion or even trauma. It is most often accidental or incidental, and it frequently manifests as seemingly natural occurrences or incredible coincidences. Very occasionally, something may happen that seems supernatural, but this is significantly less likely and seemingly more easily disrupted.
When this occurs, its immediacy often depends on the situation and how much focus Damien is able to dedicate to it. He may also, if he is conscious of the effect, force it to stop, though this is difficult due to the often incidental nature of his will's manifestation.
These effects are highly infrequent, and they generally focus on a single highly specific effect on a highly specific target, usually (especially for larger or more impressive effects) such as would be explicable as a natural phenomenon. For instance, while a "big" event might involve a sinkhole opening up outside his apartment, large enough to swallow a person or a car, a "small" event might involve someone becoming unable to speak due to an overtly supernatural cause, such as choking on a cloud of flies.


== SKILLS ==
== SKILLS ==
{{Trait|Art|Competent||}}
{{Trait|Acrobatics|Competent||While not a member of a circus family, unlike some Robins before him, Damian's training with the League of Assassins more than makes up for that deficiency. He is very nimble and could, should he so wish, easily run off to join a circus as an acrobat. This leaves him just as skilled as the other Robins (though he will of course always claim to be better than them).}}
{{Trait|Athletics|Competent||}}
{{Trait|Artistry|Novice||}}
{{Trait|Business|Novice||}}
{{Trait|Athletics|Competent||You do not survive long as an assassin without being in good shape, and being the heir to an entire League requires physical excellence above and beyond even that. Suffice to say that despite his age, Damian is no slouch.}}
{{Trait|Fighting|Competent||}}
{{Trait|Business Management|Competent||Not a skill often associated with Batman's sidekick, Damian was raised to be more than an assassin or vigilante. His mother Talia always intended him to take over Wayne Enterprises, and so he is quite capable of understanding the complexities of running a large corporation. If nothing else, forensic accounting comes in handy during investigations.}}
{{Trait|History|Competent||}}
{{Trait|Combat|Expert||Damian was born to be a weapon. He is lethal in a confrontation, boasts of knowing even more combat techniques than his own father and in the League it is rumoured that in a sword duel between Damian and Ra's the outcome would be too close to call. He was taught how to handle a bow by a world-class expert and is comfortable with the weapon at any range. While he is more than proficient in the use of firearms, he disdains the weapons as crude and unnecessarily loud, preferring instead the bow, shuriken or other thrown weapons (such as Batarangs) for take-downs at range.}}
{{Trait|Investigation|Competent||}}
{{Trait|Detective|Competent||As the son of the greatest detective alive, Damian has inherited many of his instincts and these have been honed by his training as an assassin. There is a great overlap in tracking someone to kill them, and finding someone to bring them to justice, both requiring the gathering and analysis of data and surroundings, and he is learning quickly how to transition from professional killer to bringer of justice.}}
{{Trait|Writing|Competent||}}
{{Trait|Drive|Competent||He learned to drive when he was 5 years old, and has had reason and opportunity to practice regularly ever since. Most vehicles will have to be adapted for his use, however, since his short stature leaves him incapable of seeing out of the windscreen and reach the pedals at the same time.}}
{{Trait|Escapology|Competent||His training in escaping bonds and locked rooms was quite unnecessarily harsh; if he didn't manage to escape, he did not eat. So in order not to starve, he got quite good at getting away and is confident of escaping all but the most elaborate restraints in a matter of minutes.}}
{{Trait|Infiltration|Competent||Assassins go where they are not wanted, much like thieves but with greater focus of intent. If there is a way in, Damian will find it, and he remains one of the few people to have successfully entered the Batcave without anyone noticing.}}
{{Trait|Intelligence|Competent||Quite literally cut from the same cloth as his father, Damian's mind has been honed by years of exercise and training. Having an eidetic memory that can remember the most minute details, his intelligence and capacity for learning can be quite terrifying.}}
{{Trait|Mimicry|Competent||Damian has a rare skill in imitating voices and voice patterns, enough even to fool the security measures on the Batcave. He is equally adept at disguising himself and playing the part of a complete stranger. Certainly comes in handy when attending all those social events his name requires him to appear at.}}
{{Trait|Reflexes|Competent||Although mostly human, Damian was genetically altered by the League of Assassins to be the perfect assassin, a worthy heir to Ra's al Ghul. Quite apart from all the ideology this saddles him with, his reaction time is several fractions beyond that of peak human range. While not fast enough to dodge bullets, he is capable of catching arrows and finds snatching thrown knives or shuriken out of the air a trivial task. Catching a fly with chopsticks? Child's play.}}
{{Trait|Savoir Faire|Novice||There is more to dealing with the elite than simply being well educated or cultured, although both those things obviously help. Damian is learning how to charm and dazzle, delight and amuse... in short, learning how to employ his charisma as precisely as any other weapon. Learning fast, he is still nowhere near as suave as his father.}}
{{Trait|Stealth|Competent||Remaining hidden until the last possible moment is an essential skill for an assassin, and one that Damian was trained in quite ruthlessly. As a result, he is possibly the stealthiest of all Robins, easily slipping into the shadows and moving around unseen and unheard.}}
{{Trait|Technician|Competent||While not as technically gifted as, say, Tony Stark, Damian nevertheless understands mechanics and engineering enough to tinker with, adapt and repair most things he comes into contact with. He has even been known to defuse bombs, although he's far more likely to make them instead.}}


== ABILITIES ==
== ABILITIES ==
{{Trait|Familiar|Enhanced|Magic|Several animals attend to Damien's defense and enacting his will, though he is unaware of this fact. A number of shapeshifting hellhounds, usually masquerading as regular dogs, and some remarkably formidable ravens and crows are the most prominent of his familiars. They are all much tougher than the actual earthly animal, and they also have the ability to influence the minds of the weaker-willed, which usually has chaotic results.}}
{{Trait|Cape Glider|Basic|Tech|The suit's cape is made of a special "memory" fabric, hardening into its winged "glider" shape with the touch of a control, and the tips are weighted with lead for use in combat.}}
{{Trait|Illusion|Enhanced|Power|Another aspect of Damien's influence on those around him is his ability to manifest illusions so real that they fool even the attentive. He can potentially make someone think they're seeing a stranger in place of someone they've known all their life, or a familiar face on an unknown person.
{{Trait|Costume|Enhanced|Tech|Borrowing heavily from previous Robin costumes, Damian's version is as well-appointed as all the others. The red "tunic" in fact conceals supple body armor, and the distinct green boots, trunks, and gloves are designed for maximum freedom of movement, as well as for moving silently. In addition to the obligatory cape and utility belt, both essentially identical to other Robins, his identity is protected by the green domino mask (incorporating high tech lenses and a compact communications suite).}}
 
{{Trait|Heavy Arsenal|Enhanced|Tech|Robin's heavy arsenal includes: Batarangs (Electro-shock x5, explosive x5), Batclaw (Grapnel gun used as weapon), and Aerosol sprays (IR paint markers, foaming demolition gel, sealant gel, Ver-Sed knockout/amnesiac). He also has a very finely crafted sword, but Batman tends to frown on Robin carrying that weapon.}}
Damien isn't consciously aware of this ability, so manifestations of these illusions are few and far between. If he were able to focus on the act, he could extend the ability's duration and likely enhance its realism. Presently, it mostly causes flashes of an illusory vision to occur, making its victim question whether they really saw it or not.}}
{{Trait|Light Arsenal|Basic|Tech|Robin's basic arsenal includes: Batarangs (Blunt impact x15, Razor edge x15, Shuriken x20, Remote-control x5), Mini-bolas (x5), Caltrops, Pellets (explosive, freezing, smoke, tear gas, knockout gas, regurgitant), Slingshot (fires pellets at range).}}
{{Trait|Intuition|Enhanced|Power|Damien tends to have better luck when he follows his intuition. He can instinctively use his circumstances to an advantage, and it often works out for him. That same luck doesn't always extend to others in the situation, so discretion must be used. It has served him well, though, and it has kept him wealthy and comfortable, with minimal need to rely on others.}}
{{Trait|Senses|Basic+|Power|Although mostly human, Damian was genetically engineered by the League of Assassins. As a result, he has visual and auditory senses that are beyond the human scope of possibility, although nowhere near as acute as those of more powerful metahumans like Superman, more closely resembling those of a natural predator. His eyes can discern facial details from a roof top and pick up incredible detail at a range even the must visually acute of humans would struggle to perceive. Meanwhile his ears are very sensitive, able to pick up a heartbeat in a darkened room, and Damian remains the only Robin to have been allowed to wear a cowl while on patrol.
{{Trait|Presence|Enhanced|Power|Damien possesses not only a broad appeal for his natural charm and appearance, he also has a profound impact that comes with his presence. He is more persuasive than most and tends to be successful when he genuinely attempts to manipulate others. He has a quality about him that tends to make most people want to believe him and to believe in him.


However, this great presence can also affect others in the exact opposite way. This tends to only affect the extremely religious and otherwise mentally unstable, provoking a violent rejection, to the point where they may inexplicably feel an urge to attack Damien, or even try to kill him.
Damian also has access to the sensory enhancement features of his costume. Robin's mask connects to miniature communications system, linking him to his vehicles, the Batcave, and several other individual communication frequencies (police scanners, radio, etc.); it houses a directional microphone with high-gain antenna (100m range) and micro-speakers tucked just behind his ears. The mask also features Starlight night-vision lenses, a field of view display protector in case of sudden flashes, computer HUD and voice control, and infrared lenses.}}
{{Trait|Utility Belt|Basic|Tech|Robin's utility belt contains: Digital microcamera w/500m zoom, First aid kit, Handcuffs, Laser torch, Mini-computer w/holo-display, Rebreather/gas-mask, Grapnel Gun/jumplines (200m range), Mini crime lab.


It makes it difficult for Damien to try and conceal his presence anywhere, though unless he consciously tries to project it, responses tend to be less extreme.}}
Tracers: These are small adhesive discs which operate on a GPS tracking frequency monitored by the Batcomputer. They can be monitored within inches of accuracy unless disabled or shielded from the GPS network.
{{Trait|Protection|Enhanced+|Power|Aside from the Daggers of Megiddo, or possibly other high-grade supernatural weaponry, Damien is nigh-impervious to harm. Disease will not touch him, and he ages so gracefully that he seems hardly to age at all. He also seems to be reasonably protected from legal entanglements, more than simply his inheritance would allow. This can extend to occurrences such as disrupting his appearance on video footage, for example, when that footage might be used against him. It seems to have a limit, however, of small but crucial details to individual situations.}}
{{Trait|Provocation|Enhanced|Power|An extension of his profound presence, Damien can influence the minds of those around him. The stronger the mind, the less he is able to affect it, and the strong-willed and dedicated tend to be completely immune. The weaker and more fragile the mind, however, the easier it is for Damien's influence to affect them into even extreme acts, and unintentionally. If he focuses on the attempt, it can be more likely to be successful. However, when Damien influences the mind of another, it almost invariably excites them in some direction emotionally along with that.


There can be a variety of responses to this provocative aura, of sorts. Besides the occasional violence or powerful lust it can incite, it can also be inspirational to creative types. It can be intimidating, or it can be reassuring. The response can vary greatly between individuals. It's not always certain what reaction someone will have to Damien, but it is almost always certain that it will be emphatic.}}
Universal Tool: Concealed within a compact hammer, this tool kit contains wire cutters/strippers; a diamond-tipped drill; electronic lockpicks and computer port adapters; and screwdrivers, wrench tips, and similar small tools.}}
{{Trait|Unpossessable|||Due to his nature, Damien cannot be possessed or controlled directly by other demons or demonic forces.}}
{{Trait|Visions|Basic|Power|Occasionally, Damien experiences visions and hallucinations, typically of unknown people with some oddity in their appearances. He may experience premonitions, and the figures he encounters may speak to him about future events. He is also prone to dreams where those he knows appear in strange, grotesque, or twisted situations, usually with some element for Damien to interpret.}}


== ADVANTAGES ==
== ADVANTAGES ==
{{Trait|Ann Rutledge|||The head of the Armitage Group, a multi-billion dollar global corporation, Rutledge seems to know a decidedly dangerous amount about Damien's lineage and true nature. While she does have a strong incentive to make sure Damien accepts his power, she also is loyal first and foremost to Damien, whether he likes it or not. She has virtually unlimited resources, but she is very careful about how she applies them. She also acts with decisive resolve and rarely, if ever, shows vulnerability of any kind. Understandably, she seems to be far beyond the league of most lesser players and everyday people.
{{Trait|Allies|||As the confirmed Son of Batman, Damian can call on Bruce's allies and friends. No matter what might wait for him in the darkness, he'll never have to face it alone.}}
 
{{Trait|Boltholes|||Damian maintains several hideouts throughout Gotham and Metropolis, mostly garages with equipment, but most notably an old warehouse that he has transformed into a back-up Bat cave. It even holds a batmobile that he once 'borrowed' and never got around to returning, modified heavily to enable him to drive it.}}
Ann is aware of the existence of the supernatural, and she possesses the ability to command familiars. She keeps at least a trio of hellhounds for her protection and the execution of her wishes, most of which are dedicated to keeping Damien safe from any threat that presents itself. Ann possesses a library containing everything from grimoires to cursed books, to simply curiosities with grains of truth in them. She also has a collection of items, many of which pertain to Damien, that can be considered magically significant.}}
{{Trait|Titus|||A gift from Bruce, Titus is a Great Dane that is highly intelligent and fiercely loyal to Damian. Around Titus, Damian starts to act his age more and more often, and the dog is helping the boy regain his humanity and leave his violent past behind him.}}
{{Trait|Charles Powell|||A former schoolmate of Damien's, Charles was burnt over his body when a silly stunt went shockingly wrong. However, after skin grafts and therapy, he was able to move on with life and open a flower shop that has become popular. In school, Charles was deeply dedicated to Damien, and if anything, time has only made him more so. To say he worships Damien is an understatement. To say he would kill for Damien is no exaggeration.}}
{{Trait|Wealth|||As the legal heir to Bruce Wayne, Damian will one day be fabulously wealthy. Until then, he has a trust fund that is managed in his name, and an allowance that he mostly does not touch. Living in a mansion with a butler, he doesn't have to worry about either food, shelter or even laundry. Anything he could conceivably want he can have, and as a result there really isn't much of anything that he wants at all.}}
{{Trait|Gravitas|||Damien has as much impact on demons sometimes as he does with humans. Lesser demons tend to defer to him naturally, and they are likely to obey his wishes. Other demons, however, won't attack him, thanks to his heritage. Even if they aren't friends with him, they aren't likely to be offensive or aggressive toward him.}}
{{Trait|Resources|||Damien is the sole heir of his parents' estates, which include his father's business holdings and the Thorn Museum. He will almost certainly be very comfortable for the rest of his natural life. He also employs advisors and investors to assist him with the needs of these endeavours, and maintains a myriad of contacts both professionally and personally.}}


== WEAKNESSES ==
== WEAKNESSES ==
{{Trait|Church|||Isolated groups of agents exist, acting on behalf of the Church as a larger entity, who believe they must defeat Damien or else he will bring on the apocalypse. They are dangerous and, even if they aren't able to harm Damien in their attempts, might certainly endanger anyone around him or dear to him. But they also might know enough to be a threat, or somehow get lucky. There's seldom anyone so dangerous as someone who believes they are living up to a great destiny.}}
{{Trait|Arrogance|||Damian doesn't simply believe he is better than most, he knows it for an absolute fact. This often leads to friction between him and his allies, and quite frequently he will fail to take an opponent seriously. He reserves a particular loathing for Ninja, who he holds to be the "clowns of the assassins."}}
{{Trait|Daggers of Megiddo|||The Daggers of Megiddo are seven in number, and they are the only thing known to be one hundred percent effective on Damien. He must be stabbed in the heart with one, in order to potentially kill his body. However, to fully banish his spirit, all seven daggers must be used. Each must be placed in a specific spot, forming a cross shape with the first dagger as the central point. This must be done on a consecrated altar.
{{Trait|Family|||When you're the son of Bruce Wayne and the grandson of Ra's al Ghul, you can be sure that the Christmas card arrangements get a bit tricky. Although fiercely loyal to his father and the Bat family, his mother and grandfather hold enough influence over him still to muddy the waters in direct confrontations.}}
 
{{Trait|Identity|||Publicly known as the son of Bruce Wayne, Damian finds himself in the spotlight more often than he'd care for. This makes his secret identity as Robin quite dangerous to both himself as Bruce... were he ever to be revealed, the secret of the Batman would quickly follow. Likewise, as Damian Wayne he cannot reveal any of his more lethal skills, and is quite often required to appear at social events or deal with reporters doing an article on Gotham's newest darling.}}
The Daggers are indestructible by conventional means, though supernatural forces may be able to damage or destroy them. They are usually intentionally kept separate, so that no one will have all of them at any time and it will be difficult to gather a full set. It is impossible to know which Dagger is which unless all of them are present.
{{Trait|Problem Child|||Raised to be an assassin, Damian has had fear all but beaten out of him. While this means he tends not to hesitate and is willing to take risks that many others would never attempt, it also means that he often charges into a situation without any belief that he might fail. He tends to be very stubborn and does not always take direction or guidance well.}}
 
{{Trait|Rogues Gallery|||Although many would envy Damian's life, with the name and the mansion comes a succession of enemies that he has inherited from his father. Enemies of the Bat will happily target Robin, and enemies of Bruce Wayne may very well choose to target Damian instead, seeing him as the weak link in Bruce's life. The irony is that, despite his abilities, they're not very much mistaken in that assumption.}}
Even if one dagger is successfully used to kill Damien's body, if the other six daggers are not used properly, his spirit will persist and inevitably incarnate again, as soon as possible. If the first dagger stabs him elsewhere than his heart, it will not be enough to kill him, and he will recover rapidly unless the dagger is left inside him for some reason.}}
{{Trait|the League|||Before coming to Gotham, Damian made quite a few enemies as a member of the League of Assassins. Now, having left the league, those enemies remain, and the League itself is none too happy with his decision. His past hangs over him like the Sword of Damocles.}}
{{Trait|Enemy Territory|||Damien is not comfortable in most churches, due to his nature. He often rationalizes it as being part of his natural disinclination towards religion. He has never been fond of it, so the houses that commemorate that as an institution are not anything he likes or enjoys. A devil's trap is unable to bind him, though it can make him uncomfortable as a church.}}
{{Trait|Indulgence|||Sometimes, Damien will feel powerful urges to do things that appeal to certain passions. He may feel a potent desire for violence, or a searing lust. Though he can often push through it and resist the temptation, he may also enter into a kind of trance, like a fugue state, for the duration. Afterwards, his memory of the indulgence tends to be spotty. During this state, he may remain subtle, or he may experience moments of clarity wherein he plays with others around him, as if in a dream.}}
{{Trait|Plan|||The demon known as Azazel, called the Yellow-Eyed Demon by some, created Damien with a purpose in mind: to theatrically bring on the apocalypse, on Azazel's terms. He arranged for a conspiracy and called in favors. There were even artifacts created to give it more credibility. And of course, Azazel made sure that Damien was looked out for, secretly and at a safe distance. Once the time had come, he hoped to use his secret slow plan to take the victory, by subverting the expectations of prophecy and scripture.
 
Naturally, Azazel has a stake in this going according to what he put into motion decades ago. It may not be quite as much time to a demon, but it's also something he's invested large amounts of money and influence into bringing to fruition. Sooner or later, he's likely to come at least check on how things are coming along.}}
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[[Category:Character]]
[[Category:Character]]

Revision as of 01:09, 14 August 2024

Character.png

Full Name:
Damian Wayne
AKA:
Robin
Position:
Son of Batman
Age:
Youth
Species:
[[:Category:Species: Half-devil,demon,*god*,divine,*titan*,divine,divine*,divine,*avatar,divine,*warlock*,mage,*sorcerer*,mage,*magi*,mage,*witch*,mage,*wizard*,mage,*shaman*,mage,*vampire*,vampire,merm*,merfolk,*wraith*,ghost,*construct*,construct,*golem*,construct,were*,shifter,*shifter*,shifter,lycan*,shifter,were*,shifter,kitsune,shifter,homo superior,superhuman,*mutant*,superhuman,meta*,superhuman,augmented human,superhuman,super*,superhuman,*clone*,construct,engineered,construct,*human*,human,human|Human]][[Category:Species: Half-devil,demon,*god*,divine,*titan*,divine,divine*,divine,*avatar,divine,*warlock*,mage,*sorcerer*,mage,*magi*,mage,*witch*,mage,*wizard*,mage,*shaman*,mage,*vampire*,vampire,merm*,merfolk,*wraith*,ghost,*construct*,construct,*golem*,construct,were*,shifter,*shifter*,shifter,lycan*,shifter,were*,shifter,kitsune,shifter,homo superior,superhuman,*mutant*,superhuman,meta*,superhuman,augmented human,superhuman,super*,superhuman,*clone*,construct,engineered,construct,*human*,human,human]]
Type:
World:
Music:
Quote-open.png Truly, grandfather? Ninja? I am insulted. Quote-close.png
— Himself
Son of Batman, grandson of Ra's al Ghul, and a trained assassin: he's left the League of Assassins behind and come to Gotham to learn from his father and become the kind of crime-fighter Gotham needs, rather than a killer or mere vigilante.

Teaming up with the other Robins, the rest of the Bat-family, and the Batman himself, he's determined that the night will learn to fear Robin.

The others are just determined to make him behave himself.

Personality

Caught between two worlds, Damian is the ultimate poster child of nature versus nurture. Brought up to be a professional murderer, an assassin, he is also the son of a man with perhaps the greatest instinct for righteousness ever known. As a result of his training, Damian is arrogant, brash, certain of his abilities and almost disdainful of everyone else around him that he perceives as a 'lesser', which is practically everyone. It takes a long time to gain his respect, but once earned his demeanor changes. There are, according to him, only two kinds of people on this world; the inferior and the equal. He is a young man struggling to leave a violent past behind him, learning slowly again what it's like to be human, and to be young. While he does have a vulnerable side, like everyone his age, that part of him has been clad with the armor of arrogance. He is a firm believer that respect must be earned, and strives daily to be worthy of his position of privilege.

Background

Birth

The son of Bruce Wayne and Talia al Ghul, the daughter of Bruce's nemesis Ra's al Ghul, Damian nearly didn't survive conception. He was placed in an artificial womb, and genetically engineered to more closely resemble the physical ideal sought for by the League of Assassins. One day he was to take over the League from his grandfather, and thus one day he had to be the ultimate assassin. For reasons that were entirely her own, Talia kept Damian's existence from Bruce, and neither father nor son were aware of each other.

The League

For years Talia and Ra's trained Damian, known to the rest of the League as Ibn al Ghul (The Son of al Ghul), to be the perfect assassin. To say that they demanded the best of him would be understatement, and although their methods were often harsh, they were undoubtedly effective. In demanding more from Damian than any other member of the League, they helped him to excel, to realize his own potential which might otherwise have lain dormant. Above all, however, his mother and grandfather fostered the greatest gift of all in the young assassin: confidence. Throughout it all, however, Damian remained curious about his father, and his mother was always quite happy to share stories... and Damian resolved he would meet this man. Finally, after beating Talia in a duel on his birthday, Damian was taken to Gotham to be introduced to his father, to meet the man and myth.

A Boy Wonder

It was, in hindsight, probably inevitable that Damian would end up staying in Gotham. He and his father were too much alike for anything else to happen between them. It meant turning his back on another part of his life, but when given a choice between returning with his mother to the League or staying with his father, the boy chose to remain, and to get to know the man behind the mystery. Now he haunts Gotham as Batman's partner, learning how to moderate his violent tendencies, clawing back his humanity one day at a time. He knows that one day he may have to choose permanently between his Father and Mother, knows that his Grandfather has great hopes for him, but until that day comes he will play the long lost son in the public eye, taking on his role as the new darling of Gotham by day, and terror of the night in darkness.

SKILLS

Acrobatics - Competent Level

While not a member of a circus family, unlike some Robins before him, Damian's training with the League of Assassins more than makes up for that deficiency. He is very nimble and could, should he so wish, easily run off to join a circus as an acrobat. This leaves him just as skilled as the other Robins (though he will of course always claim to be better than them).

Artistry - Novice Level

Athletics - Competent Level

You do not survive long as an assassin without being in good shape, and being the heir to an entire League requires physical excellence above and beyond even that. Suffice to say that despite his age, Damian is no slouch.

Business Management - Competent Level

Not a skill often associated with Batman's sidekick, Damian was raised to be more than an assassin or vigilante. His mother Talia always intended him to take over Wayne Enterprises, and so he is quite capable of understanding the complexities of running a large corporation. If nothing else, forensic accounting comes in handy during investigations.

Combat - Expert Level

Damian was born to be a weapon. He is lethal in a confrontation, boasts of knowing even more combat techniques than his own father and in the League it is rumoured that in a sword duel between Damian and Ra's the outcome would be too close to call. He was taught how to handle a bow by a world-class expert and is comfortable with the weapon at any range. While he is more than proficient in the use of firearms, he disdains the weapons as crude and unnecessarily loud, preferring instead the bow, shuriken or other thrown weapons (such as Batarangs) for take-downs at range.

Detective - Competent Level

As the son of the greatest detective alive, Damian has inherited many of his instincts and these have been honed by his training as an assassin. There is a great overlap in tracking someone to kill them, and finding someone to bring them to justice, both requiring the gathering and analysis of data and surroundings, and he is learning quickly how to transition from professional killer to bringer of justice.

Drive - Competent Level

He learned to drive when he was 5 years old, and has had reason and opportunity to practice regularly ever since. Most vehicles will have to be adapted for his use, however, since his short stature leaves him incapable of seeing out of the windscreen and reach the pedals at the same time.

Escapology - Competent Level

His training in escaping bonds and locked rooms was quite unnecessarily harsh; if he didn't manage to escape, he did not eat. So in order not to starve, he got quite good at getting away and is confident of escaping all but the most elaborate restraints in a matter of minutes.

Infiltration - Competent Level

Assassins go where they are not wanted, much like thieves but with greater focus of intent. If there is a way in, Damian will find it, and he remains one of the few people to have successfully entered the Batcave without anyone noticing.

Intelligence - Competent Level

Quite literally cut from the same cloth as his father, Damian's mind has been honed by years of exercise and training. Having an eidetic memory that can remember the most minute details, his intelligence and capacity for learning can be quite terrifying.

Mimicry - Competent Level

Damian has a rare skill in imitating voices and voice patterns, enough even to fool the security measures on the Batcave. He is equally adept at disguising himself and playing the part of a complete stranger. Certainly comes in handy when attending all those social events his name requires him to appear at.

Reflexes - Competent Level

Although mostly human, Damian was genetically altered by the League of Assassins to be the perfect assassin, a worthy heir to Ra's al Ghul. Quite apart from all the ideology this saddles him with, his reaction time is several fractions beyond that of peak human range. While not fast enough to dodge bullets, he is capable of catching arrows and finds snatching thrown knives or shuriken out of the air a trivial task. Catching a fly with chopsticks? Child's play.

Savoir Faire - Novice Level

There is more to dealing with the elite than simply being well educated or cultured, although both those things obviously help. Damian is learning how to charm and dazzle, delight and amuse... in short, learning how to employ his charisma as precisely as any other weapon. Learning fast, he is still nowhere near as suave as his father.

Stealth - Competent Level

Remaining hidden until the last possible moment is an essential skill for an assassin, and one that Damian was trained in quite ruthlessly. As a result, he is possibly the stealthiest of all Robins, easily slipping into the shadows and moving around unseen and unheard.

Technician - Competent Level

While not as technically gifted as, say, Tony Stark, Damian nevertheless understands mechanics and engineering enough to tinker with, adapt and repair most things he comes into contact with. He has even been known to defuse bombs, although he's far more likely to make them instead.

ABILITIES

Tech: Cape Glider - Basic Level

The suit's cape is made of a special "memory" fabric, hardening into its winged "glider" shape with the touch of a control, and the tips are weighted with lead for use in combat.

Tech: Costume - Enhanced Level

Borrowing heavily from previous Robin costumes, Damian's version is as well-appointed as all the others. The red "tunic" in fact conceals supple body armor, and the distinct green boots, trunks, and gloves are designed for maximum freedom of movement, as well as for moving silently. In addition to the obligatory cape and utility belt, both essentially identical to other Robins, his identity is protected by the green domino mask (incorporating high tech lenses and a compact communications suite).

Tech: Heavy Arsenal - Enhanced Level

Robin's heavy arsenal includes: Batarangs (Electro-shock x5, explosive x5), Batclaw (Grapnel gun used as weapon), and Aerosol sprays (IR paint markers, foaming demolition gel, sealant gel, Ver-Sed knockout/amnesiac). He also has a very finely crafted sword, but Batman tends to frown on Robin carrying that weapon.

Tech: Light Arsenal - Basic Level

Robin's basic arsenal includes: Batarangs (Blunt impact x15, Razor edge x15, Shuriken x20, Remote-control x5), Mini-bolas (x5), Caltrops, Pellets (explosive, freezing, smoke, tear gas, knockout gas, regurgitant), Slingshot (fires pellets at range).

Power: Senses - Basic+ Level

Although mostly human, Damian was genetically engineered by the League of Assassins. As a result, he has visual and auditory senses that are beyond the human scope of possibility, although nowhere near as acute as those of more powerful metahumans like Superman, more closely resembling those of a natural predator. His eyes can discern facial details from a roof top and pick up incredible detail at a range even the must visually acute of humans would struggle to perceive. Meanwhile his ears are very sensitive, able to pick up a heartbeat in a darkened room, and Damian remains the only Robin to have been allowed to wear a cowl while on patrol. Damian also has access to the sensory enhancement features of his costume. Robin's mask connects to miniature communications system, linking him to his vehicles, the Batcave, and several other individual communication frequencies (police scanners, radio, etc.); it houses a directional microphone with high-gain antenna (100m range) and micro-speakers tucked just behind his ears. The mask also features Starlight night-vision lenses, a field of view display protector in case of sudden flashes, computer HUD and voice control, and infrared lenses.

Tech: Utility Belt - Basic Level

Robin's utility belt contains: Digital microcamera w/500m zoom, First aid kit, Handcuffs, Laser torch, Mini-computer w/holo-display, Rebreather/gas-mask, Grapnel Gun/jumplines (200m range), Mini crime lab.

Tracers: These are small adhesive discs which operate on a GPS tracking frequency monitored by the Batcomputer. They can be monitored within inches of accuracy unless disabled or shielded from the GPS network.

Universal Tool: Concealed within a compact hammer, this tool kit contains wire cutters/strippers; a diamond-tipped drill; electronic lockpicks and computer port adapters; and screwdrivers, wrench tips, and similar small tools.

ADVANTAGES

Allies

As the confirmed Son of Batman, Damian can call on Bruce's allies and friends. No matter what might wait for him in the darkness, he'll never have to face it alone.

Boltholes

Damian maintains several hideouts throughout Gotham and Metropolis, mostly garages with equipment, but most notably an old warehouse that he has transformed into a back-up Bat cave. It even holds a batmobile that he once 'borrowed' and never got around to returning, modified heavily to enable him to drive it.

Titus

A gift from Bruce, Titus is a Great Dane that is highly intelligent and fiercely loyal to Damian. Around Titus, Damian starts to act his age more and more often, and the dog is helping the boy regain his humanity and leave his violent past behind him.

Wealth

As the legal heir to Bruce Wayne, Damian will one day be fabulously wealthy. Until then, he has a trust fund that is managed in his name, and an allowance that he mostly does not touch. Living in a mansion with a butler, he doesn't have to worry about either food, shelter or even laundry. Anything he could conceivably want he can have, and as a result there really isn't much of anything that he wants at all.

WEAKNESSES

Arrogance

Damian doesn't simply believe he is better than most, he knows it for an absolute fact. This often leads to friction between him and his allies, and quite frequently he will fail to take an opponent seriously. He reserves a particular loathing for Ninja, who he holds to be the "clowns of the assassins."

Family

When you're the son of Bruce Wayne and the grandson of Ra's al Ghul, you can be sure that the Christmas card arrangements get a bit tricky. Although fiercely loyal to his father and the Bat family, his mother and grandfather hold enough influence over him still to muddy the waters in direct confrontations.

Identity

Publicly known as the son of Bruce Wayne, Damian finds himself in the spotlight more often than he'd care for. This makes his secret identity as Robin quite dangerous to both himself as Bruce... were he ever to be revealed, the secret of the Batman would quickly follow. Likewise, as Damian Wayne he cannot reveal any of his more lethal skills, and is quite often required to appear at social events or deal with reporters doing an article on Gotham's newest darling.

Problem Child

Raised to be an assassin, Damian has had fear all but beaten out of him. While this means he tends not to hesitate and is willing to take risks that many others would never attempt, it also means that he often charges into a situation without any belief that he might fail. He tends to be very stubborn and does not always take direction or guidance well.

Rogues Gallery

Although many would envy Damian's life, with the name and the mansion comes a succession of enemies that he has inherited from his father. Enemies of the Bat will happily target Robin, and enemies of Bruce Wayne may very well choose to target Damian instead, seeing him as the weak link in Bruce's life. The irony is that, despite his abilities, they're not very much mistaken in that assumption.

the League

Before coming to Gotham, Damian made quite a few enemies as a member of the League of Assassins. Now, having left the league, those enemies remain, and the League itself is none too happy with his decision. His past hangs over him like the Sword of Damocles.

The following logs feature Damien Thorn: No pages meet these criteria.

Faction Memberships

Bat-Family

Member of the Bat-Family.

Character Connections