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| |species={{Cat|Species: Divine|Demigod}}, {{Cat|Species: Fae|Half-Fae}} | | |species={{Cat|Species: Divine|Demigod}}, {{Cat|Species: Fae|Half-Fae}} |
| |type={{Cat|Type: OC|OC}} | | |type={{Cat|Type: OC|OC}} |
| |source=None
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| |world={{Cat|Character: Sangria|Sangria}}<br/>{{Visitor|Before the Dawn MUX|https://beforethedawn.fandom.com/wiki/Rey_Devoss}} | | |world={{Cat|Character: Sangria|Sangria}}<br/>{{Visitor|Before the Dawn MUX|https://beforethedawn.fandom.com/wiki/Rey_Devoss}} |
| |music=Nightwish, "Elvenpath" &<br/>Metallica, "Enter Sandman" | | |music=[https://www.youtube.com/watch?v=E225LMCLW4o Nightwish, "Elvenpath"] &<br/>[https://www.youtube.com/watch?v=CD-E-LDc384 Metallica, "Enter Sandman"] |
| |quote=And the ringing wires resound;<br/>And the unearthly lovely weep,<br/>In lament of the music they make<br/>In the sullen courts of sleep:<br/>Whose marble flowers bloom for aye:<br/>And--lapped by the moon-guiled tide--<br/>Mock their carver with heart of stone,<br/>Caged in his stone-ribbed side. | | |quote=Life starts all over again when it gets crisp in the fall. |
| |quoteby=Walter de la Mare, "Sunk Lyonesse" | | |quoteby=F. Scott Fitzgerald |
| |notes=Rey Devoss is the heir to an ancient legacy, now defunct in every sense that matters to human society. There is little property left to the Devoss family, no fortune, only a barely remembered name. However, he is also the son of an ancient goddess and has spent many years in Faërie, where he was knighted by the enigmatic Erlking and came to be known formally as The Autumn Knight. | | |notes=Rey Devoss is the heir to an ancient legacy, now defunct in every sense that matters to human society. There is little property left to the Devoss family, no fortune, only a barely remembered name. However, he is also the son of an ancient goddess and has spent many years in Faërie, where he was knighted by the enigmatic Erlking and came to be known formally as The Autumn Knight. |
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| The child would not remember his childhood. Instead, his oldest memory is of adolescence, living in at the Erlking's court with a mysterious, royal fairy godfather and being raised up to serve the court. For five years he learned and was trained, honing skills and being taught in magic. Or, perhaps it was much longer than five years--but so it seemed, to him. After he turned eighteen, he ventured into the world, traveling between Earth and Otherworld, and he earned significant renown to earn himself a knighthood in the Erlking's court. Swearing his knightly Oaths, he took up his sword and set out on his first adventure as a fairy knight-errant. In the years since he has had many such adventures, seen many things, and acquired quite a few interesting stories and trinkets along the way. Most recently, he has come to Beacon Hills, seeking to know more of what has happened there in that unusual town--a town that he is very sure he knows more about than he should.... | | The child would not remember his childhood. Instead, his oldest memory is of adolescence, living in at the Erlking's court with a mysterious, royal fairy godfather and being raised up to serve the court. For five years he learned and was trained, honing skills and being taught in magic. Or, perhaps it was much longer than five years--but so it seemed, to him. After he turned eighteen, he ventured into the world, traveling between Earth and Otherworld, and he earned significant renown to earn himself a knighthood in the Erlking's court. Swearing his knightly Oaths, he took up his sword and set out on his first adventure as a fairy knight-errant. In the years since he has had many such adventures, seen many things, and acquired quite a few interesting stories and trinkets along the way. Most recently, he has come to Beacon Hills, seeking to know more of what has happened there in that unusual town--a town that he is very sure he knows more about than he should.... |
| |sheet= | | |sheet= |
| ==SIGNATURE ABILITY== | | ==SIGNATURE ABILITY== |
| ===Sight Beyond Sight=== | | ===Sight Beyond Sight=== |
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| {{Trait|Charisma|Competent||Naturally charismatic and inclined toward being expressive, Rey is skilled at portraying any particular emotion or manner that he needs in a given situation. This includes being forceful or ingratiating, mannerly or brusque, and so forth as needed.}} | | {{Trait|Charisma|Competent||Naturally charismatic and inclined toward being expressive, Rey is skilled at portraying any particular emotion or manner that he needs in a given situation. This includes being forceful or ingratiating, mannerly or brusque, and so forth as needed.}} |
| {{Trait|Domestics|Competent||Through various circumstances, Rey has been taking care of his own needs for quite some time. This means he knows how to keep a good house and home. This includes the ability to care for and mend clothing, to perform a variety of household repairs, to cook well enough to please guests, and otherwise to maintain a hospitable and comfortable household. To his mind, it's all part of being a good host.}} | | {{Trait|Domestics|Competent||Through various circumstances, Rey has been taking care of his own needs for quite some time. This means he knows how to keep a good house and home. This includes the ability to care for and mend clothing, to perform a variety of household repairs, to cook well enough to please guests, and otherwise to maintain a hospitable and comfortable household. To his mind, it's all part of being a good host.}} |
| {{Trait|Expression|Competent||Trained in most forms of art and expression, Rey is a capable novice visual artist, singer, dancer, and musician. He could paint a picture, but it would be fair rather than brilliant. He can play guitar, piano, or flute but not to an expert degree. He is widely trained, rather than particularly talented. While Rey has little formal training in the realm of music, he has a naturally good voice and sense of rhythm. He can also perform reasonably well with a guitar or piano, but for the most part he sticks to singing informally. He's much more at home singing in the shower or in a group around a fire or at a tavern rather than putting on a performance.}} | | {{Trait|Expression|Competent||Trained in most forms of art and expression, Rey is a capable visual artist, singer, dancer, and musician. He could paint a picture, but it would be fair rather than brilliant. He can play a few instruments, but not to an expert degree. He is widely experienced, rather than particularly talented, but Rey does have a natural inclination to music. His nature as a divine-blooded scion of the fae has gifted with a naturally beautiful, powerful voice, as well as considerable personal presence. When performing, he often relies much more heavily on natural gifts than trained skill. He can also perform reasonably well with a guitar, flute, or piano, but for the most part he is much more at home singing around a fire or at a tavern rather than putting on a performance.}} |
| {{Trait|Mechanic|Competent||Years of riding an enchanted motorcycle have led Rey to become a reasonably talented mechanic. He can maintain and repair just about any older model of vehicle, though the newer ones with computerized parts and complex modern systems tend to confound him. Generally, it's vehicles from the mid twentieth century that he works best with. He is also an Expert at applying his Occultism skill to creating and maintaining enchantments and other magical enhancements on vehicles in various ways.}} | | {{Trait|Mechanic|Competent||Years of riding an enchanted motorcycle have led Rey to become a reasonably talented mechanic. He can maintain and repair just about any older model of vehicle, though the newer ones with computerized parts and complex modern systems tend to confound him. Generally, it's vehicles from the mid twentieth century that he works best with. He is also an Expert at applying his Occultism skill to creating and maintaining enchantments and other magical enhancements on vehicles in various ways.}} |
| {{Trait|Melee Combat|Expert||In terms of close combat, particularly with a sword, Rey is a true expert, even a master duelist, comparable in skill to famous stories of characters like Diego de la Vega or Inigo Montoya. Not only are his reflexes and form superb, but he also has the general athleticism, situational awareness, and knowledge (such as of human anatomy and how to care for various weapons).}} | | {{Trait|Melee Combat|Expert||In terms of close combat, particularly with a sword, Rey is a true expert, even a master duelist, comparable in skill to famous stories of characters like Diego de la Vega or Inigo Montoya. Not only are his reflexes and form superb, but he also has the general athleticism, situational awareness, and knowledge (such as of human anatomy and how to care for various weapons).}} |
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| == ABILITIES == | | == ABILITIES == |
| | {{Trait|Agility|Enhanced+|Innate|Thanks to the blessings of his divine and fae blood, Rey is physically more deft and agile than ordinary humans, at the high end of Enhanced level. This includes his ability to move over short distances, as well as his reflexes, dexterity, and other aspects of physical movement and agility. For sustained movement, he can run at Basic+ speeds over a distance, around 100 MPH.}} |
| {{Trait|Cantrips|Basic|Magic|Rey is capable of casting cantrip-level or Basic magic to wide and varied effect, allowing minor, aesthetic, or basic functional applications that are not especially powerful or dangerous but certainly have their uses. This might mean levitating a cup of tea, lighting a fire with the flick of his wrist, conjuring a light, drawing forth water from the earth, curing simple injuries or ailments and enhancing healing, or other simple acts of magic.}} | | {{Trait|Cantrips|Basic|Magic|Rey is capable of casting cantrip-level or Basic magic to wide and varied effect, allowing minor, aesthetic, or basic functional applications that are not especially powerful or dangerous but certainly have their uses. This might mean levitating a cup of tea, lighting a fire with the flick of his wrist, conjuring a light, drawing forth water from the earth, curing simple injuries or ailments and enhancing healing, or other simple acts of magic.}} |
| {{Trait|Divine Agility|Enhanced+|Innate|Thanks to the blessings of his divine blood, Rey is physically more deft and agile than ordinary humans, at the high end of Enhanced level. This includes his ability to move over short distances, as well as his reflexes, dexterity, and other aspects of physical movement and agility. For sustained movement, he can run at Basic+ speeds over a distance, around 100 MPH.}} | | {{Trait|Enchantment|Enhanced|Magic|Rey is proficient in the practice of enchantment, allowing him to temporarily alter the state of an object or person by adding or removing effects, a process known as enchantment or disenchantment. He can disenchant even magics that he did not personally create, though it may take great time and effort to undo more complex or powerful enchantments. |
| {{Trait|Divine Physique|Enhanced|Innate|Thanks to the blessings of his divine blood, Rey is physically stronger and more durable than ordinary humans, both solidly at Enhanced level. He also heals at an increased rate, also at the Enhanced level. It is very thorough, allowing him to recover from any illness, toxin, or non-fatal wound, given time.}}
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| {{Trait|Divine Will|Supreme|Innate|As a demigod, Rey has an indomitable will and virtually unshakable mental fortitude. This allows him to resist essentially any mental or spiritual intrusions, influences, or compulsions, as well as granting him tremendous raw willpower for non-mystical purposes. In effect, he resists any attempts to sway, influence, or manipulate him, as well as any mental or will-based attacks at the Supreme level.}}
| | With enchanting, he might make metal stronger, make a person faster, or allow himself to see farther. Enchantments can also be used to transform targets' shapes or states of being, such as transfiguring objects or creatures into entirely new forms. If he can otherwise create a magical effect, then he can also apply that effect as an enchantment. |
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| | In everyday use, enchantments usually last for up to a single day. After that, everything reverts to its normal state. Enchantment also allows him to create imbued magical objects, though the more powerful the object the more time and energy it takes to create. Magical objects may hold enchantments that are more potent and may last far longer, even in some cases lasting indefinitely.}} |
| {{Trait|Evocation|Enhanced|Magic|Evocation is the kind of magic performed by true spell-slingers: big, flashy effects that often make things go "boom." This might include force manipulation, akin to blasts of kinetic energy, or elemental control, such as fireballs or lightning strikes. Evocation almost always tends to boil down to fairly immediate cause and effect, a force being applied to achieve an immediate and direct result. Rey can project force, elemental, or similar attacks at the Enhanced level, or he can exert finer control, effectively allowing elementalism or kinetomancy at the Basic level. For more advanced control, he must use a specific ritual or other pre-prepared focus. | | {{Trait|Evocation|Enhanced|Magic|Evocation is the kind of magic performed by true spell-slingers: big, flashy effects that often make things go "boom." This might include force manipulation, akin to blasts of kinetic energy, or elemental control, such as fireballs or lightning strikes. Evocation almost always tends to boil down to fairly immediate cause and effect, a force being applied to achieve an immediate and direct result. Rey can project force, elemental, or similar attacks at the Enhanced level, or he can exert finer control, effectively allowing elementalism or kinetomancy at the Basic level. For more advanced control, he must use a specific ritual or other pre-prepared focus. |
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| These powers do not extend into divination or scrying, relying on his immediate, personal senses. Notably, his senses are not a weakness: He is immune to sensory damage, such that he could stare directly into the sun without being in any way harmed by it.}} | | These powers do not extend into divination or scrying, relying on his immediate, personal senses. Notably, his senses are not a weakness: He is immune to sensory damage, such that he could stare directly into the sun without being in any way harmed by it.}} |
| | {{Trait|Physique|Enhanced|Innate|Thanks to the blessings of his divine and fae blood, Rey is physically stronger and more durable than ordinary humans, both solidly at Enhanced level. He also heals at an increased rate, also at the Enhanced level. It is very thorough, allowing him to recover from any illness, toxin, or non-fatal wound, given time. His toughness and regenerative healing also grant him Enhanced-level endurance, allowing him to resist fatigue and maintain strenuous activity for extended periods of time.}} |
| | {{Trait|Presence|Enhanced|Innate|Rey has inherited much from his fae father and divine mother, and one of the most fundamental is his personal presence. In him, blessings of the ancient mythical world have been carried over into the modern, and while he may not appear in visions or command the seasons, he nonetheless carries tremendous personal presence. This manifests in his personal charisma and physical beauty, such that few mortals can match. Animals tend to like him, and he finds it easily to form empathic connections with others. This also makes him inclined toward performance, and though he has never fully cultivated this gift through training, he possesses a singing voice of rare grace and power.}} |
| {{Trait|The Autumn Blade|Supreme|Weapon|One relic that Rey inherited from his stepfather was Gwrtheyrn's personal blade, which has earned the name [https://beforethedawn.fandom.com/wiki/The_Autumn_Blade The Autumn Blade]. Forged in ancient Lyonesse and imbued with the magic of the fae and the Tuatha Dé Danann, the blade of Gwrtheyrn had been given in keeping to the Morrígan when she took Rey to Faërie, and she in turn passed it on to him. The blade is effectively indestructible and capable of inflicting Enhanced damage purely as a blade. | | {{Trait|The Autumn Blade|Supreme|Weapon|One relic that Rey inherited from his stepfather was Gwrtheyrn's personal blade, which has earned the name [https://beforethedawn.fandom.com/wiki/The_Autumn_Blade The Autumn Blade]. Forged in ancient Lyonesse and imbued with the magic of the fae and the Tuatha Dé Danann, the blade of Gwrtheyrn had been given in keeping to the Morrígan when she took Rey to Faërie, and she in turn passed it on to him. The blade is effectively indestructible and capable of inflicting Enhanced damage purely as a blade. |
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| When channeling such power, the blade takes on the aspect of the magic it absorbed, so if it absorbed a fireball, it might gain a flaming aura or trail a lash of fire. Notably, the blade cannot absorb magic from a living source or magic that is bound up in an active enchantment. The sword may be able to break enchantments, such as barriers or curses, if it is powerful enough at the time, but it cannot simply absorb or drain power in that way.}} | | When channeling such power, the blade takes on the aspect of the magic it absorbed, so if it absorbed a fireball, it might gain a flaming aura or trail a lash of fire. Notably, the blade cannot absorb magic from a living source or magic that is bound up in an active enchantment. The sword may be able to break enchantments, such as barriers or curses, if it is powerful enough at the time, but it cannot simply absorb or drain power in that way.}} |
| {{Trait|Warding|Enhanced|Magic|Rey is capable of casting magic to create barriers and wards, functioning as shields or preventing passage into a certain area. This might apply to physical beings or objects, as well as various types of ethereal presences or energies, such as magic or mental effects. Without great effort, he can create a ward of Enhanced strength level that will keep out beings of moderate power or shield against Enhanced-level physical, mystic, spiritual, or mental effects. With enough time and preparation, he can create wards of much greater power, sufficient to seal a fortress or, at the high end, a city.}} | | {{Trait|Warding|Enhanced|Magic|Rey is capable of casting magic to create barriers and wards, functioning as shields or preventing passage into a certain area. This might apply to physical beings or objects, as well as various types of ethereal presences or energies, such as magic or mental effects. Without great effort, he can create a ward of Enhanced strength level that will keep out beings of moderate power or shield against Enhanced-level physical, mystic, spiritual, or mental effects. With enough time and preparation, he can create wards of much greater power, sufficient to seal a fortress or, at the high end, a city.}} |
| | {{Trait|Willpower|Supreme|Innate|As a demigod, Rey has an indomitable will and virtually unshakable mental fortitude. This allows him to resist essentially any mental or spiritual intrusions, influences, or compulsions, as well as granting him tremendous raw willpower for non-mystical purposes. In effect, he resists any attempts to sway, influence, or manipulate him, as well as any mental or will-based attacks at the Supreme level.}} |
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| == ADVANTAGES == | | == ADVANTAGES == |
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| For any particularly large or exotic effect, staff permission must be sought in advance.}} | | For any particularly large or exotic effect, staff permission must be sought in advance.}} |
| {{Trait|Holdfasts|||Rey has established holdfasts in Beacon Hills, San Francisco, and Port-Au-Feu. Apart from all of the amenities of a reasonably well-appointed modern home or business, each of these also features potent mystical defenses. The private dwellings including a strong threshold against uninvited guests. The holdfasts also have more overt wards, preventing entry or invasion by physical or supernatural means. This means that scrying, other forms of observation, and entry through the Ways are generally not possible there without specific invitation from Rey.}}
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| [[File:Sylvan Court.jpg|thumb|The [[Sylvan Court]] ]] | | [[File:Sylvan Court.jpg|thumb|The [[Sylvan Court]] ]] |
| {{Trait|Properties|||Rey has prospered in life, and he now owns several valuable properties. The first of these is the old, [https://beforethedawn.fandom.com/wiki/Old_Railway_Station abandoned railway station] in [https://beforethedawn.fandom.com/wiki/Beacon_Hills Beacon Hills], a building that dates back to when the city was a major rail hub in Northern California. Having purchased and renovated the structure, Rey now often resides there in a converted apartment beneath the building. Spacious and sturdily built, the place serves as a ready refuge for Rey and up to a fair number of guests. He also owns [https://beforethedawn.fandom.com/wiki/Marble_Court The Marble Court] in [https://beforethedawn.fandom.com/wiki/San_Francisco San Francisco] and [[Sylvan Court|The Sylvan Court]] in [[Port-Au-Feu]], a pair of extravagant clubs that offer cocktails, dancing, and fine dining. Each also includes a special members-only area and a private apartment dwelling for Rey's personal use. Apart from being well-constructed and very defensible in a conventional sense, each property is also a holdfast in Rey's name as the Autumn Knight, including all the rights, responsibilities, and mystical defenses that such entails.}} | | {{Trait|Holdfasts|||Rey has established holdfasts in [https://beforethedawn.fandom.com/wiki/Beacon_Hills Beacon Hills], [https://beforethedawn.fandom.com/wiki/San_Francisco San Francisco], and [[Port-Au-Feu]]. Apart from all of the amenities of a reasonably well-appointed modern home or business, each of these also features potent mystical defenses. The private dwellings including a strong threshold against uninvited guests. The holdfasts also have more overt wards, preventing entry or invasion by physical or supernatural means. This means that scrying, other forms of observation, and entry through the Ways are generally not possible there without specific invitation from Rey.}} |
| | {{Trait|Properties|||Rey has prospered in life, and he now owns several valuable properties. The first of these is the [[Old Rail Station]] in [[Port-Au-Feu]], a building that dates back to the early days of the city's rail system. Having purchased and renovated the structure, Rey now often resides there in a converted apartment beneath the building. Spacious and sturdily built, the place serves as a ready refuge for Rey and up to a fair number of guests. In partnership with the [[Autumn Court]], he also owns [https://beforethedawn.fandom.com/wiki/Marble_Court The Marble Court] in [https://beforethedawn.fandom.com/wiki/San_Francisco San Francisco] and [[Sylvan Court|The Sylvan Court]] in [[Port-Au-Feu]], a pair of extravagant clubs that offer cocktails, dancing, and fine dining. Each also includes a special members-only area and a private apartment dwelling for Rey's personal use. Apart from being well-constructed and very defensible in a conventional sense, each property is also a holdfast in Rey's name as the Autumn Knight, including all the rights, responsibilities, and mystical defenses that such entails.}} |
| {{Trait|Resources|||While Rey arrived in Beacon Hills as a knight-errant with little money to his name, he has since begun to establish a household for himself. Thanks to a few windfalls, such as a nest egg that was given to him on behalf of his mother "for making her proud" with his tenure as a knight, and a bit of shrewd investing, he has managed to amass a tidy personal fortune. He's not yet fabulously wealthy, but he is growing wealthier and can now afford to live comfortably while enjoying the finer things and indulging the occasional extravagance.}} | | {{Trait|Resources|||While Rey arrived in Beacon Hills as a knight-errant with little money to his name, he has since begun to establish a household for himself. Thanks to a few windfalls, such as a nest egg that was given to him on behalf of his mother "for making her proud" with his tenure as a knight, and a bit of shrewd investing, he has managed to amass a tidy personal fortune. He's not yet fabulously wealthy, but he is growing wealthier and can now afford to live comfortably while enjoying the finer things and indulging the occasional extravagance.}} |
| {{Trait|The Waysmaster|||Rey is the proud owner of a vintage 1947 Indian Chief motorcycle, dubbed "[https://beforethedawn.fandom.com/wiki/Waysmaster The Waysmaster]," which has been customized and enchanted heavily over the years by various owners. The bike is a Supernatural level artifact, virtually indestructible, is capable of traveling at up to the Supernatural level, combining aspects of speed, teleportation, and planar travel for a very unique form of transit. This allows the bike to make itself and what it carries intangible, as well as serving as a reliable means of navigating through the Ways. It is also keyed by potent enchantment so that only its present owner, or someone carrying a token of their willing permission, can operate it. At times, the vehicle nearly seems to have a mind of its own.}} | | {{Trait|[[The Waysmaster]]|||Rey is the proud owner of a vintage 1947 Indian Chief motorcycle, dubbed "[[The Waysmaster]]," which has been customized and enchanted heavily over the years by various owners. The bike is a Supernatural level artifact, virtually indestructible, is capable of traveling at up to the Supernatural level, combining aspects of speed, teleportation, and planar travel for a very unique form of transit. This allows the bike to make itself and what it carries intangible, as well as serving as a reliable means of navigating through the Ways. It is also keyed by potent enchantment so that only its present owner, or someone carrying a token of their willing permission, can operate it. At times, the vehicle nearly seems to have a mind of its own.}} |
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| == WEAKNESSES == | | == WEAKNESSES == |